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suixinkan_uikit/Pods/IQKeyboardManagerSwift/IQKeyboardManagerSwift/IQKeyboardManager/IQKeyboardManager+Position.swift
T

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Swift

//
// IQKeyboardManager+Position.swift
// https://github.com/hackiftekhar/IQKeyboardManager
// Copyright (c) 2013-24 Iftekhar Qurashi.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import UIKit
import IQKeyboardCore
// swiftlint:disable file_length
@available(iOSApplicationExtension, unavailable)
@MainActor
@objc public extension IQKeyboardManager {
private typealias IQLayoutGuide = (top: CGFloat, bottom: CGFloat)
@MainActor
private struct AssociatedKeys {
static var movedDistance: Int = 0
static var movedDistanceChanged: Int = 0
static var lastScrollViewConfiguration: Int = 0
static var startingTextViewConfiguration: Int = 0
static var activeConfiguration: Int = 0
}
/**
moved distance to the top used to maintain distance between keyboard and textInputView.
Most of the time this will be a positive value.
*/
private(set) var movedDistance: CGFloat {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.movedDistance) as? CGFloat ?? 0.0
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedKeys.movedDistance, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
movedDistanceChanged?(movedDistance)
}
}
/**
Will be called then movedDistance will be changed
*/
var movedDistanceChanged: ((CGFloat) -> Void)? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.movedDistanceChanged) as? ((CGFloat) -> Void)
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedKeys.movedDistanceChanged,
newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
movedDistanceChanged?(movedDistance)
}
}
/** Variable to save lastScrollView that was scrolled. */
@nonobjc
internal var lastScrollViewConfiguration: IQScrollViewConfiguration? {
get {
return objc_getAssociatedObject(self,
&AssociatedKeys.lastScrollViewConfiguration) as? IQScrollViewConfiguration
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedKeys.lastScrollViewConfiguration,
newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
/** used to adjust contentInset of UITextView. */
@nonobjc
internal var startingTextViewConfiguration: IQScrollViewConfiguration? {
get {
return objc_getAssociatedObject(self,
&AssociatedKeys.startingTextViewConfiguration) as? IQScrollViewConfiguration
}
set(newValue) {
objc_setAssociatedObject(self, &AssociatedKeys.startingTextViewConfiguration,
newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
internal func applicationDidBecomeActive(_ notification: Notification) {
guard privateIsEnabled(),
activeConfiguration.keyboardInfo.isVisible,
activeConfiguration.isReady else {
return
}
adjustPosition()
}
/* Adjusting RootViewController's frame according to interface orientation. */
// swiftlint:disable function_body_length
internal func adjustPosition() {
guard UIApplication.shared.applicationState == .active,
let textInputView: any IQTextInputView = activeConfiguration.textInputView,
let superview: UIView = textInputView.superview,
let rootConfiguration = activeConfiguration.rootConfiguration,
let rootController: UIViewController = rootConfiguration.rootController,
let window: UIWindow = rootController.view.window else {
return
}
showLog(">>>>> \(#function) started >>>>>", indentation: 1)
defer {
showLog("<<<<< \(#function) ended <<<<<", indentation: -1)
}
let textInputViewRectInWindow: CGRect = superview.convert(textInputView.frame, to: window)
let textInputViewRectInRootSuperview: CGRect = superview.convert(textInputView.frame,
to: rootController.view.superview)
// Getting RootViewOrigin.
let rootViewOrigin: CGPoint = rootController.view.frame.origin
let keyboardDistance: CGFloat = getSpecialTextInputViewDistance(textInputView: textInputView)
let kbSize: CGSize = Self.getKeyboardSize(keyboardDistance: keyboardDistance,
keyboardFrame: activeConfiguration.keyboardInfo.endFrame,
safeAreaInsets: rootConfiguration.beginSafeAreaInsets,
windowFrame: window.frame)
let originalKbSize: CGSize = activeConfiguration.keyboardInfo.endFrame.size
let isScrollableTextInputView: Bool
if let textInputView: UIScrollView = textInputView as? UITextView {
isScrollableTextInputView = textInputView.isScrollEnabled
} else {
isScrollableTextInputView = false
}
let layoutGuide: IQLayoutGuide = Self.getLayoutGuides(rootController: rootController, window: window,
isScrollableTextInputView: isScrollableTextInputView)
var superScrollView: UIScrollView?
var superView: UIScrollView? = (textInputView as UIView).iq.superviewOf(type: UIScrollView.self)
// Getting UIScrollView whose scrolling is enabled. // (Bug ID: #285)
while let view: UIScrollView = superView {
if view.isScrollEnabled, !view.iq.ignoreScrollingAdjustment {
superScrollView = view
break
} else {
// Getting it's superScrollView. // (Enhancement ID: #21, #24)
superView = view.iq.superviewOf(type: UIScrollView.self)
}
}
// Move positive = textInputView is hidden.
// Move negative = textInputView is showing.
// Calculating move position.
var moveUp: CGFloat = Self.getMoveUpDistance(keyboardSize: kbSize,
layoutGuide: layoutGuide,
textInputViewRectInRootSuperview: textInputViewRectInRootSuperview,
textInputViewRectInWindow: textInputViewRectInWindow,
windowFrame: window.frame)
showLog("Need to move: \(moveUp), will be moving \(moveUp < 0 ? "down" : "up")")
setupActiveScrollViewConfiguration(superScrollView: superScrollView, textInputView: textInputView)
// Special case for ScrollView.
// If we found lastScrollView then setting it's contentOffset to show textInputView.
if let lastScrollViewConfiguration: IQScrollViewConfiguration = lastScrollViewConfiguration {
adjustScrollViewContentOffsets(moveUp: &moveUp, textInputView: textInputView,
lastScrollViewConfiguration: lastScrollViewConfiguration,
rootSuperview: rootController.view.superview, layoutGuide: layoutGuide,
textInputViewRectInRootSuperview: textInputViewRectInRootSuperview,
isScrollableTextInputView: isScrollableTextInputView, window: window,
kbSize: kbSize, keyboardDistance: keyboardDistance,
rootBeginSafeAreaInsets: rootConfiguration.beginSafeAreaInsets)
}
// Special case for UITextView
// (Readjusting textInputView.contentInset when textInputView hight is too big to fit on screen)
// _lastScrollView If not having inside any scrollView, now contentInset manages the full screen textInputView.
// If is a UITextView type
if isScrollableTextInputView, let textInputView = textInputView as? UITextView {
adjustTextInputViewContentInset(window: window, originalKbSize: originalKbSize,
rootSuperview: rootController.view.superview,
layoutGuide: layoutGuide,
textInputView: textInputView)
}
adjustRootController(moveUp: moveUp, rootViewOrigin: rootViewOrigin, originalKbSize: originalKbSize,
rootController: rootController, rootBeginOrigin: rootConfiguration.beginOrigin)
}
// swiftlint:enable function_body_length
internal func restorePosition() {
// Setting rootViewController frame to it's original position. // (Bug ID: #18)
guard let configuration: IQRootControllerConfiguration = activeConfiguration.rootConfiguration else {
return
}
showLog(">>>>> \(#function) started >>>>>", indentation: 1)
defer {
showLog("<<<<< \(#function) ended <<<<<", indentation: -1)
}
activeConfiguration.animate(alongsideTransition: {
if configuration.hasChanged {
let classNameString: String = "\(type(of: configuration.rootController.self))"
self.showLog("Restoring \(classNameString) origin to: \(configuration.beginOrigin)")
}
configuration.restore()
// Animating content if needed (Bug ID: #204)
if self.layoutIfNeededOnUpdate {
// Animating content (Bug ID: #160)
configuration.rootController?.view.setNeedsLayout()
configuration.rootController?.view.layoutIfNeeded()
}
})
// Restoring the contentOffset of the lastScrollView
if let lastConfiguration: IQScrollViewConfiguration = lastScrollViewConfiguration {
let textInputView: (any IQTextInputView)? = activeConfiguration.textInputView
restoreScrollViewConfigurationIfChanged(configuration: lastConfiguration, textInputView: textInputView)
activeConfiguration.animate(alongsideTransition: {
// This is temporary solution. Have to implement the save and restore scrollView state
self.restoreScrollViewContentOffset(superScrollView: lastConfiguration.scrollView,
textInputView: textInputView)
})
}
self.movedDistance = 0
}
}
// swiftlint:disable function_parameter_count
@available(iOSApplicationExtension, unavailable)
@MainActor
private extension IQKeyboardManager {
func getSpecialTextInputViewDistance(textInputView: some IQTextInputView) -> CGFloat {
// Maintain keyboardDistance
let specialKeyboardDistance: CGFloat
if let searchBar: UISearchBar = textInputView.iq.textFieldSearchBar() {
specialKeyboardDistance = searchBar.iq.distanceFromKeyboard
} else {
specialKeyboardDistance = textInputView.iq.distanceFromKeyboard
}
if specialKeyboardDistance == UIView.defaultKeyboardDistance {
return keyboardDistance
} else {
return specialKeyboardDistance
}
}
static func getKeyboardSize(keyboardDistance: CGFloat, keyboardFrame: CGRect,
safeAreaInsets: UIEdgeInsets, windowFrame: CGRect) -> CGSize {
let kbSize: CGSize
var kbFrame: CGRect = keyboardFrame
kbFrame.origin.y -= keyboardDistance
kbFrame.size.height += keyboardDistance
kbFrame.origin.y -= safeAreaInsets.bottom
kbFrame.size.height += safeAreaInsets.bottom
// (Bug ID: #469) (Bug ID: #381) (Bug ID: #1506)
// Calculating actual keyboard covered size respect to window,
// keyboard frame may be different when hardware keyboard is attached
let intersectRect: CGRect = kbFrame.intersection(windowFrame)
if intersectRect.isNull {
kbSize = CGSize(width: kbFrame.size.width, height: 0)
} else {
kbSize = intersectRect.size
}
return kbSize
}
static private func getLayoutGuides(rootController: UIViewController, window: UIWindow,
isScrollableTextInputView: Bool) -> IQLayoutGuide {
let navigationBarAreaHeight: CGFloat
if let navigationController: UINavigationController = rootController.navigationController {
navigationBarAreaHeight = navigationController.navigationBar.frame.maxY
} else {
let statusBarHeight: CGFloat = window.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
navigationBarAreaHeight = statusBarHeight
}
let directionalLayoutMargin: NSDirectionalEdgeInsets = rootController.view.directionalLayoutMargins
let topLayoutGuide: CGFloat = CGFloat.maximum(navigationBarAreaHeight, directionalLayoutMargin.top)
// Validation of textInputView for case where there is a tab bar
// at the bottom or running on iPhone X and textInputView is at the bottom.
let bottomLayoutGuide: CGFloat = isScrollableTextInputView ? 0 : directionalLayoutMargin.bottom
return (topLayoutGuide, bottomLayoutGuide)
}
static private func getMoveUpDistance(keyboardSize: CGSize,
layoutGuide: IQLayoutGuide,
textInputViewRectInRootSuperview: CGRect,
textInputViewRectInWindow: CGRect,
windowFrame: CGRect) -> CGFloat {
// Move positive = textInputView is hidden.
// Move negative = textInputView is showing.
// Calculating move position.
let visibleHeight: CGFloat = windowFrame.height-keyboardSize.height
let topMovement: CGFloat = textInputViewRectInRootSuperview.minY-layoutGuide.top
let bottomMovement: CGFloat = textInputViewRectInWindow.maxY - visibleHeight + layoutGuide.bottom
var moveUp: CGFloat = CGFloat.minimum(topMovement, bottomMovement)
moveUp = CGFloat(Int(moveUp))
return moveUp
}
func setupActiveScrollViewConfiguration(superScrollView: UIScrollView?, textInputView: some IQTextInputView) {
// If there was a lastScrollView. // (Bug ID: #34)
guard let lastConfiguration: IQScrollViewConfiguration = lastScrollViewConfiguration else {
if let superScrollView: UIScrollView = superScrollView {
// If there was no lastScrollView and we found a current scrollView. then setting it as lastScrollView.
let configuration = IQScrollViewConfiguration(scrollView: superScrollView,
canRestoreContentOffset: true)
self.lastScrollViewConfiguration = configuration
showLog("""
Saving ScrollView New contentInset: \(configuration.startingContentInset)
and contentOffset: \(configuration.startingContentOffset)
""")
}
return
}
// If we can't find current superScrollView, then setting lastScrollView to it's original form.
if superScrollView == nil {
restoreScrollViewConfigurationIfChanged(configuration: lastConfiguration,
textInputView: textInputView)
self.lastScrollViewConfiguration = nil
} else if superScrollView != lastConfiguration.scrollView {
// If both scrollView's are different,
// then reset lastScrollView to it's original frame and setting current scrollView as last scrollView.
restoreScrollViewConfigurationIfChanged(configuration: lastConfiguration,
textInputView: textInputView)
if let superScrollView = superScrollView {
let configuration = IQScrollViewConfiguration(scrollView: superScrollView,
canRestoreContentOffset: true)
self.lastScrollViewConfiguration = configuration
showLog("""
Saving ScrollView New contentInset: \(configuration.startingContentInset)
and contentOffset: \(configuration.startingContentOffset)
""")
} else {
self.lastScrollViewConfiguration = nil
}
}
// Else the case where superScrollView == lastScrollView means we are on same scrollView
// after switching to different textInputView. So doing nothing, going ahead
}
func restoreScrollViewConfigurationIfChanged(configuration: IQScrollViewConfiguration,
textInputView: (some IQTextInputView)?) {
guard configuration.hasChanged else { return }
if configuration.scrollView.contentInset != configuration.startingContentInset {
showLog("Restoring contentInset to: \(configuration.startingContentInset)")
}
if configuration.scrollView.iq.restoreContentOffset,
!configuration.scrollView.contentOffset.equalTo(configuration.startingContentOffset) {
showLog("Restoring contentOffset to: \(configuration.startingContentOffset)")
}
activeConfiguration.animate(alongsideTransition: {
configuration.restore(for: textInputView)
})
}
// swiftlint:disable function_body_length
private func adjustScrollViewContentOffsets(moveUp: inout CGFloat, textInputView: some IQTextInputView,
lastScrollViewConfiguration: IQScrollViewConfiguration,
rootSuperview: UIView?,
layoutGuide: IQLayoutGuide,
textInputViewRectInRootSuperview: CGRect,
isScrollableTextInputView: Bool, window: UIWindow,
kbSize: CGSize, keyboardDistance: CGFloat,
rootBeginSafeAreaInsets: UIEdgeInsets) {
// Saving
var lastView: UIView = textInputView
var superScrollView: UIScrollView? = lastScrollViewConfiguration.scrollView
while let scrollView: UIScrollView = superScrollView {
var isContinue: Bool = false
if moveUp > 0 {
isContinue = moveUp > (-scrollView.contentOffset.y - scrollView.contentInset.top)
} else if let tableView: UITableView = scrollView.iq.superviewOf(type: UITableView.self) {
// Special treatment for UITableView due to their cell reusing logic
isContinue = scrollView.contentOffset.y > 0
Self.handleTableViewCase(moveUp: &moveUp, isContinue: isContinue, textInputView: textInputView,
tableView: tableView, rootSuperview: rootSuperview, layoutGuide: layoutGuide)
} else if let collectionView = scrollView.iq.superviewOf(type: UICollectionView.self) {
// Special treatment for UICollectionView due to their cell reusing logic
isContinue = scrollView.contentOffset.y > 0
Self.handleCollectionViewCase(moveUp: &moveUp, isContinue: isContinue,
textInputView: textInputView, collectionView: collectionView,
rootSuperview: rootSuperview, layoutGuide: layoutGuide)
} else {
isContinue = textInputViewRectInRootSuperview.minY < layoutGuide.top
if isContinue {
moveUp = CGFloat.minimum(0, textInputViewRectInRootSuperview.minY - layoutGuide.top)
}
}
// Looping in upper hierarchy until we don't found any scrollView
// in it's upper hierarchy till UIWindow object.
if isContinue {
var tempScrollView: UIScrollView? = scrollView.iq.superviewOf(type: UIScrollView.self)
var nextScrollView: UIScrollView?
while let view: UIScrollView = tempScrollView {
if view.isScrollEnabled, !view.iq.ignoreScrollingAdjustment {
nextScrollView = view
break
} else {
tempScrollView = view.iq.superviewOf(type: UIScrollView.self)
}
}
// Getting lastViewRect.
if let lastViewRect: CGRect = lastView.superview?.convert(lastView.frame, to: scrollView) {
// Calculating the expected Y offset from move and scrollView's contentOffset.
let minimumMovement: CGFloat = CGFloat.minimum(scrollView.contentOffset.y, -moveUp)
var suggestedOffsetY: CGFloat = scrollView.contentOffset.y - minimumMovement
// Rearranging the expected Y offset according to the view.
suggestedOffsetY = CGFloat.minimum(suggestedOffsetY, lastViewRect.minY)
updateSuggestedOffsetYAndMoveUp(suggestedOffsetY: &suggestedOffsetY, moveUp: &moveUp,
isScrollableTextInputView: isScrollableTextInputView,
nextScrollView: nextScrollView, textInputView: textInputView,
window: window, layoutGuide: layoutGuide,
scrollViewContentOffset: scrollView.contentOffset)
let newContentOffset: CGPoint = CGPoint(x: scrollView.contentOffset.x, y: suggestedOffsetY)
if !scrollView.contentOffset.equalTo(newContentOffset) {
updateScrollViewContentOffset(scrollView: scrollView, newContentOffset: newContentOffset,
moveUp: moveUp, textInputView: textInputView)
}
}
// Getting next lastView & superScrollView.
lastView = scrollView
superScrollView = nextScrollView
} else {
moveUp = 0
break
}
}
adjustScrollViewContentInset(lastScrollViewConfiguration: lastScrollViewConfiguration, window: window,
kbSize: kbSize, keyboardDistance: keyboardDistance,
rootBeginSafeAreaInsets: rootBeginSafeAreaInsets)
}
// swiftlint:enable function_body_length
private static func handleTableViewCase(moveUp: inout CGFloat, isContinue: Bool,
textInputView: some IQTextInputView, tableView: UITableView,
rootSuperview: UIView?, layoutGuide: IQLayoutGuide) {
guard isContinue,
let tableCell: UITableViewCell = textInputView.iq.superviewOf(type: UITableViewCell.self),
let indexPath: IndexPath = tableView.indexPath(for: tableCell),
let previousIndexPath: IndexPath = tableView.previousIndexPath(of: indexPath) else { return }
let previousCellRect: CGRect = tableView.rectForRow(at: previousIndexPath)
guard !previousCellRect.isEmpty else { return }
let previousCellRectInRootSuperview: CGRect = tableView.convert(previousCellRect,
to: rootSuperview)
moveUp = CGFloat.minimum(0, previousCellRectInRootSuperview.maxY - layoutGuide.top)
}
private static func handleCollectionViewCase(moveUp: inout CGFloat, isContinue: Bool,
textInputView: some IQTextInputView, collectionView: UICollectionView,
rootSuperview: UIView?,
layoutGuide: IQLayoutGuide) {
guard isContinue,
let collectionCell = textInputView.iq.superviewOf(type: UICollectionViewCell.self),
let indexPath: IndexPath = collectionView.indexPath(for: collectionCell),
let previousIndexPath: IndexPath = collectionView.previousIndexPath(of: indexPath),
let attributes = collectionView.layoutAttributesForItem(at: previousIndexPath) else { return }
let previousCellRect: CGRect = attributes.frame
guard !previousCellRect.isEmpty else { return }
let previousCellRectInRootSuperview: CGRect = collectionView.convert(previousCellRect,
to: rootSuperview)
moveUp = CGFloat.minimum(0, previousCellRectInRootSuperview.maxY - layoutGuide.top)
}
private func updateSuggestedOffsetYAndMoveUp(suggestedOffsetY: inout CGFloat, moveUp: inout CGFloat,
isScrollableTextInputView: Bool, nextScrollView: UIScrollView?,
textInputView: some IQTextInputView, window: UIWindow,
layoutGuide: IQLayoutGuide,
scrollViewContentOffset: CGPoint) {
// If is a UITextView type
// nextScrollView == nil
// If processing scrollView is last scrollView in upper hierarchy
// (there is no other scrollView in upper hierarchy.)
//
// suggestedOffsetY >= 0
// suggestedOffsetY must be >= 0 in order to keep distance from navigationBar (Bug ID: #92)
guard isScrollableTextInputView,
nextScrollView == nil,
suggestedOffsetY >= 0,
let superview: UIView = textInputView.superview else {
// Subtracting the Y offset from the move variable,
// because we are going to change scrollView's contentOffset.y to suggestedOffsetY.
moveUp -= (suggestedOffsetY-scrollViewContentOffset.y)
return
}
let currentTextInputViewRect: CGRect = superview.convert(textInputView.frame,
to: window)
// Calculating expected fix distance which needs to be managed from navigation bar
let expectedFixDistance: CGFloat = currentTextInputViewRect.minY - layoutGuide.top
// Now if expectedOffsetY (scrollView.contentOffset.y + expectedFixDistance)
// is lower than current suggestedOffsetY, which means we're in a position where
// navigationBar up and hide, then reducing suggestedOffsetY with expectedOffsetY
// (scrollView.contentOffset.y + expectedFixDistance)
let expectedOffsetY: CGFloat = scrollViewContentOffset.y + expectedFixDistance
suggestedOffsetY = CGFloat.minimum(suggestedOffsetY, expectedOffsetY)
// Setting move to 0 because now we don't want to move any view anymore
// (All will be managed by our contentInset logic.
moveUp = 0
}
func updateScrollViewContentOffset(scrollView: UIScrollView, newContentOffset: CGPoint,
moveUp: CGFloat, textInputView: some IQTextInputView) {
showLog("""
old contentOffset: \(scrollView.contentOffset)
new contentOffset: \(newContentOffset)
""")
showLog("Remaining Move: \(moveUp)")
// Getting problem while using `setContentOffset:animated:`, So I used animation API.
activeConfiguration.animate(alongsideTransition: {
// (Bug ID: #1365, #1508, #1541)
let stackView: UIStackView? = textInputView.iq.superviewOf(type: UIStackView.self,
belowView: scrollView)
// (Bug ID: #1901, #1996)
let animatedContentOffset: Bool = stackView != nil ||
scrollView is UICollectionView ||
scrollView is UITableView
if animatedContentOffset {
scrollView.setContentOffset(newContentOffset, animated: UIView.areAnimationsEnabled)
} else {
scrollView.contentOffset = newContentOffset
}
}, completion: {
if scrollView is UITableView || scrollView is UICollectionView {
// Skip reloading input views during interactive navigation gesture to prevent toolbar flash (Issue #2102)
if self.activeConfiguration.rootConfiguration?.isInteractiveGestureActive == false {
// This will update the next/previous states
textInputView.reloadInputViews()
}
}
})
}
func adjustScrollViewContentInset(lastScrollViewConfiguration: IQScrollViewConfiguration,
window: UIWindow, kbSize: CGSize, keyboardDistance: CGFloat,
rootBeginSafeAreaInsets: UIEdgeInsets) {
let lastScrollView = lastScrollViewConfiguration.scrollView
guard let lastScrollViewRect: CGRect = lastScrollView.superview?.convert(lastScrollView.frame, to: window),
!lastScrollView.iq.ignoreContentInsetAdjustment else { return }
// Updating contentInset
var bottomInset: CGFloat = (kbSize.height)-(window.frame.height-lastScrollViewRect.maxY)
let keyboardAndSafeArea: CGFloat = keyboardDistance + rootBeginSafeAreaInsets.bottom
var bottomScrollIndicatorInset: CGFloat = bottomInset - keyboardAndSafeArea
// Update the insets so that the scrollView doesn't shift incorrectly
// when the offset is near the bottom of the scroll view.
bottomInset = CGFloat.maximum(lastScrollViewConfiguration.startingContentInset.bottom, bottomInset)
let startingScrollInset: UIEdgeInsets = lastScrollViewConfiguration.startingScrollIndicatorInsets
bottomScrollIndicatorInset = CGFloat.maximum(startingScrollInset.bottom,
bottomScrollIndicatorInset)
bottomInset -= lastScrollView.safeAreaInsets.bottom
bottomScrollIndicatorInset -= lastScrollView.safeAreaInsets.bottom
var movedInsets: UIEdgeInsets = lastScrollView.contentInset
movedInsets.bottom = bottomInset
guard lastScrollView.contentInset != movedInsets else { return }
showLog("""
old ContentInset: \(lastScrollView.contentInset) new ContentInset: \(movedInsets)
""")
activeConfiguration.animate(alongsideTransition: {
lastScrollView.contentInset = movedInsets
lastScrollView.layoutIfNeeded() // (Bug ID: #1996)
var newScrollIndicatorInset: UIEdgeInsets = lastScrollView.verticalScrollIndicatorInsets
newScrollIndicatorInset.bottom = bottomScrollIndicatorInset
lastScrollView.scrollIndicatorInsets = newScrollIndicatorInset
})
}
private func adjustTextInputViewContentInset(window: UIWindow, originalKbSize: CGSize,
rootSuperview: UIView?,
layoutGuide: IQLayoutGuide,
textInputView: UIScrollView) {
let keyboardYPosition: CGFloat = window.frame.height - originalKbSize.height
var rootSuperViewFrameInWindow: CGRect = window.frame
if let rootSuperview: UIView = rootSuperview {
rootSuperViewFrameInWindow = rootSuperview.convert(rootSuperview.bounds, to: window)
}
let keyboardOverlapping: CGFloat = rootSuperViewFrameInWindow.maxY - keyboardYPosition
let availableHeight: CGFloat = rootSuperViewFrameInWindow.height-layoutGuide.top-keyboardOverlapping
let textInputViewHeight: CGFloat = CGFloat.minimum(textInputView.frame.height, availableHeight)
guard textInputView.frame.size.height-textInputView.contentInset.bottom>textInputViewHeight else { return }
// If frame is not change by library in past, then saving user textInputView properties (Bug ID: #92)
if startingTextViewConfiguration == nil {
startingTextViewConfiguration = IQScrollViewConfiguration(scrollView: textInputView,
canRestoreContentOffset: false)
}
var newContentInset: UIEdgeInsets = textInputView.contentInset
newContentInset.bottom = textInputView.frame.size.height-textInputViewHeight
newContentInset.bottom -= textInputView.safeAreaInsets.bottom
guard textInputView.contentInset != newContentInset else { return }
showLog("""
\(textInputView) Old textInputView.contentInset: \(textInputView.contentInset)
New textInputView.contentInset: \(newContentInset)
""")
activeConfiguration.animate(alongsideTransition: {
textInputView.contentInset = newContentInset
textInputView.layoutIfNeeded() // (Bug ID: #1996)
textInputView.scrollIndicatorInsets = newContentInset
})
}
func adjustRootController(moveUp: CGFloat, rootViewOrigin: CGPoint, originalKbSize: CGSize,
rootController: UIViewController, rootBeginOrigin: CGPoint) {
// +Positive or zero.
var rootViewOrigin: CGPoint = rootViewOrigin
if moveUp >= 0 {
rootViewOrigin.y = CGFloat.maximum(rootViewOrigin.y - moveUp, CGFloat.minimum(0, -originalKbSize.height))
if !rootController.view.frame.origin.equalTo(rootViewOrigin) {
showLog("Moving Upward")
activeConfiguration.animate(alongsideTransition: {
var rect: CGRect = rootController.view.frame
rect.origin = rootViewOrigin
rootController.view.frame = rect
// Animating content if needed (Bug ID: #204)
if self.layoutIfNeededOnUpdate {
// Animating content (Bug ID: #160)
rootController.view.setNeedsLayout()
rootController.view.layoutIfNeeded()
}
let classNameString: String = "\(type(of: rootController.self))"
self.showLog("Set \(classNameString) origin to: \(rootViewOrigin)")
})
}
movedDistance = rootBeginOrigin.y-rootViewOrigin.y
} else { // -Negative
let disturbDistance: CGFloat = rootViewOrigin.y-rootBeginOrigin.y
// disturbDistance Negative = frame disturbed.
// disturbDistance positive = frame not disturbed.
if disturbDistance <= 0 {
rootViewOrigin.y -= CGFloat.maximum(moveUp, disturbDistance)
if !rootController.view.frame.origin.equalTo(rootViewOrigin) {
showLog("Moving Downward")
// Setting adjusted rootViewRect
activeConfiguration.animate(alongsideTransition: {
var rect: CGRect = rootController.view.frame
rect.origin = rootViewOrigin
rootController.view.frame = rect
// Animating content if needed (Bug ID: #204)
if self.layoutIfNeededOnUpdate {
// Animating content (Bug ID: #160)
rootController.view.setNeedsLayout()
rootController.view.layoutIfNeeded()
}
let classNameString: String = "\(type(of: rootController.self))"
self.showLog("Set \(classNameString) origin to: \(rootViewOrigin)")
})
}
movedDistance = rootBeginOrigin.y-rootViewOrigin.y
}
}
}
func restoreScrollViewContentOffset(superScrollView: UIScrollView, textInputView: (some IQTextInputView)?) {
var superScrollView: UIScrollView? = superScrollView
while let scrollView: UIScrollView = superScrollView {
let width: CGFloat = CGFloat.maximum(scrollView.contentSize.width, scrollView.frame.width)
let height: CGFloat = CGFloat.maximum(scrollView.contentSize.height, scrollView.frame.height)
let contentSize: CGSize = CGSize(width: width, height: height)
let minimumY: CGFloat = contentSize.height - scrollView.frame.height
if minimumY < scrollView.contentOffset.y {
let newContentOffset: CGPoint = CGPoint(x: scrollView.contentOffset.x, y: minimumY)
if !scrollView.contentOffset.equalTo(newContentOffset) {
// (Bug ID: #1365, #1508, #1541)
let stackView: UIStackView?
if let textInputView: UIView = textInputView {
stackView = textInputView.iq.superviewOf(type: UIStackView.self,
belowView: scrollView)
} else {
stackView = nil
}
// (Bug ID: #1901, #1996)
let animatedContentOffset: Bool = stackView != nil ||
scrollView is UICollectionView ||
scrollView is UITableView
if animatedContentOffset {
scrollView.setContentOffset(newContentOffset, animated: UIView.areAnimationsEnabled)
} else {
scrollView.contentOffset = newContentOffset
}
showLog("Restoring contentOffset to: \(newContentOffset)")
}
}
superScrollView = scrollView.iq.superviewOf(type: UIScrollView.self)
}
}
}
// swiftlint:enable function_parameter_count