Implement scenic apply models, API, upload, UI, and tests; wire entry from permission apply pages and include related permission/scenic selection UI fixes. Co-authored-by: Cursor <cursoragent@cursor.com>
195 lines
6.8 KiB
Swift
195 lines
6.8 KiB
Swift
//
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// PermissionApplyStatusViewController.swift
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// suixinkan
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//
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import SnapKit
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import UIKit
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/// 权限申请审核状态页,对齐 Android `PermissionApplyStatusScreen`。
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final class PermissionApplyStatusViewController: BaseViewController {
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private let viewModel: PermissionApplyStatusViewModel
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private let homeAPI: HomeAPI
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private let scrollView = UIScrollView()
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private let contentStack = UIStackView()
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private let bannerView = PermissionApplyBannerView()
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private let loadingIndicator = UIActivityIndicatorView(style: .medium)
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init(
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applyCode: String,
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viewModel: PermissionApplyStatusViewModel? = nil,
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homeAPI: HomeAPI = NetworkServices.shared.homeAPI
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) {
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self.viewModel = viewModel ?? PermissionApplyStatusViewModel(applyCode: applyCode)
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self.homeAPI = homeAPI
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super.init(nibName: nil, bundle: nil)
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func setupNavigationBar() {
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title = "权限申请"
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}
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override func setupUI() {
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contentStack.axis = .vertical
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contentStack.spacing = 12
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scrollView.addSubview(contentStack)
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view.addSubview(scrollView)
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view.addSubview(loadingIndicator)
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contentStack.snp.makeConstraints { make in
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make.edges.equalToSuperview().inset(UIEdgeInsets(top: 0, left: 16, bottom: 16, right: 16))
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make.width.equalTo(scrollView).offset(-32)
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}
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scrollView.snp.makeConstraints { make in
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make.edges.equalTo(view.safeAreaLayoutGuide)
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}
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loadingIndicator.snp.makeConstraints { make in
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make.center.equalToSuperview()
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}
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}
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override func bindActions() {
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viewModel.onStateChange = { [weak self] in
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Task { @MainActor in self?.applyViewModel() }
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}
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viewModel.onNavigateToEdit = { [weak self] pending in
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Task { @MainActor in self?.navigateToEdit(pending: pending) }
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}
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bannerView.onApplyNewScenic = { [weak self] in
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self?.navigationController?.pushViewController(ScenicApplicationViewController(), animated: true)
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}
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Task { await viewModel.loadPendingData(api: homeAPI) }
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}
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private func applyViewModel() {
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if viewModel.isLoading {
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loadingIndicator.startAnimating()
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scrollView.isHidden = true
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return
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}
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loadingIndicator.stopAnimating()
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scrollView.isHidden = false
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contentStack.arrangedSubviews.forEach { $0.removeFromSuperview() }
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contentStack.addArrangedSubview(bannerView)
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navigationItem.rightBarButtonItem = nil
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if let pending = viewModel.pendingData, pending.status == PermissionApplyPendingStatus.rejected {
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navigationItem.rightBarButtonItem = UIBarButtonItem(
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title: "去编辑",
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style: .plain,
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target: self,
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action: #selector(editTapped)
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)
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navigationItem.rightBarButtonItem?.tintColor = AppColor.primary
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}
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guard let pending = viewModel.pendingData else { return }
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contentStack.addArrangedSubview(makeStatusCard(pending: pending))
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contentStack.addArrangedSubview(makeSectionCard(title: "新增角色", chips: [pending.roleName]))
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if !pending.scenicList.isEmpty {
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contentStack.addArrangedSubview(
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makeSectionCard(title: "新增景区", chips: pending.scenicList.map(\.name))
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)
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}
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}
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private func makeStatusCard(pending: RoleApplyPendingResponse) -> UIView {
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let card = UIView()
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card.backgroundColor = AppColor.warningBackground
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card.layer.cornerRadius = 12
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card.layer.borderWidth = 1
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card.layer.borderColor = AppColor.warning.cgColor
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let statusLabel = UILabel()
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statusLabel.text = pending.statusLabel
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statusLabel.font = .systemFont(ofSize: 18, weight: .medium)
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statusLabel.textColor = AppColor.warning
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let stack = UIStackView()
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stack.axis = .vertical
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stack.spacing = 8
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stack.addArrangedSubview(statusLabel)
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[
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("提交时间:", pending.createdAt),
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("审核时间:", pending.auditedAt ?? "--"),
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("审核人:", pending.auditedBy ?? "--"),
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("审核备注:", pending.auditNote.isEmpty ? "--" : pending.auditNote),
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].forEach { label, value in
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stack.addArrangedSubview(makeInfoRow(label: label, value: value))
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}
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card.addSubview(stack)
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stack.snp.makeConstraints { make in
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make.edges.equalToSuperview().inset(16)
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}
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return card
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}
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private func makeSectionCard(title: String, chips: [String]) -> UIView {
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let card = UIView()
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card.backgroundColor = .white
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card.layer.cornerRadius = 12
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let titleLabel = UILabel()
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titleLabel.text = title
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titleLabel.font = .systemFont(ofSize: 16, weight: .medium)
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titleLabel.textColor = AppColor.textPrimary
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let chipStack = UIStackView()
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chipStack.axis = .horizontal
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chipStack.spacing = 8
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chips.forEach { name in
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chipStack.addArrangedSubview(PermissionTagChip(title: name, showsRemove: false))
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}
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card.addSubview(titleLabel)
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card.addSubview(chipStack)
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titleLabel.snp.makeConstraints { make in
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make.top.leading.trailing.equalToSuperview().inset(16)
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}
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chipStack.snp.makeConstraints { make in
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make.top.equalTo(titleLabel.snp.bottom).offset(12)
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make.leading.trailing.bottom.equalToSuperview().inset(16)
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}
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return card
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}
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private func makeInfoRow(label: String, value: String) -> UIView {
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let row = UIStackView()
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row.axis = .horizontal
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row.distribution = .equalSpacing
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let left = UILabel()
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left.text = label
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left.font = .systemFont(ofSize: 14)
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left.textColor = AppColor.textSecondary
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let right = UILabel()
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right.text = value.isEmpty ? "--" : value
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right.font = .systemFont(ofSize: 14)
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right.textColor = AppColor.textSecondary
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right.textAlignment = .right
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row.addArrangedSubview(left)
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row.addArrangedSubview(right)
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return row
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}
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@objc private func editTapped() {
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viewModel.navigateToEditIfRejected()
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}
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private func navigateToEdit(pending: RoleApplyPendingResponse) {
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var controllers = navigationController?.viewControllers ?? []
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controllers.removeAll { $0 is PermissionApplyStatusViewController }
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let applyVC = PermissionApplyViewController(pendingData: pending)
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controllers.append(applyVC)
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navigationController?.setViewControllers(controllers, animated: true)
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}
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}
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