对齐 Android 无权限强制弹窗、角色下拉与申请页交互,补充 UIButton configuration 适配,并增强景区排队 TTS 与相关单元测试。 Co-authored-by: Cursor <cursoragent@cursor.com>
259 lines
10 KiB
Swift
259 lines
10 KiB
Swift
//
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// PermissionApplyViewController.swift
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// suixinkan
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//
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import SnapKit
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import UIKit
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/// 权限申请页,严格对齐 Android `PermissionApplyScreen`。
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@MainActor
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final class PermissionApplyViewController: BaseViewController {
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private let viewModel: PermissionApplyViewModel
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private let homeAPI: HomeAPI
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private let pendingData: RoleApplyPendingResponse?
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private let bannerView = PermissionApplyBannerView()
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private let scrollView = UIScrollView()
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private let cardView = UIView()
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private let roleSelector = PermissionFormSelectorRow(
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title: "角色信息",
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tag: "单选",
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description: "请选择您需要申请权限的角色",
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placeholder: "请选择角色"
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)
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private let newRoleTags = PermissionSelectedTagsView()
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private let scenicSelector = PermissionFormSelectorRow(
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title: "选择景区",
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tag: "可多选",
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description: "请选择您需要申请权限的景区",
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placeholder: "请选择景区"
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)
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private let selectedScenicTags = PermissionSelectedTagsView()
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private let existingRoleList = PermissionExistingRoleListView()
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private let bottomBar = UIView()
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private let submitButton = PermissionSubmitButton()
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private weak var roleDropdown: PermissionDropdownViewController?
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private weak var scenicDropdown: PermissionDropdownViewController?
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/// 创建新增或驳回编辑状态的权限申请页。
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init(
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pendingData: RoleApplyPendingResponse? = nil,
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viewModel: PermissionApplyViewModel = PermissionApplyViewModel(),
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homeAPI: HomeAPI? = nil
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) {
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self.pendingData = pendingData
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self.viewModel = viewModel
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self.homeAPI = homeAPI ?? NetworkServices.shared.homeAPI
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super.init(nibName: nil, bundle: nil)
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func setupNavigationBar() {
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title = "申请权限"
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navigationItem.backButtonDisplayMode = .minimal
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}
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override func setupUI() {
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view.backgroundColor = PermissionApplyUITokens.pageBackground
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scrollView.keyboardDismissMode = .onDrag
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cardView.backgroundColor = .white
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cardView.layer.cornerRadius = 8
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bottomBar.backgroundColor = .white
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let roleSection = UIStackView(arrangedSubviews: [roleSelector, newRoleTags])
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roleSection.axis = .vertical
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roleSection.spacing = 12
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let scenicSection = UIStackView(arrangedSubviews: [scenicSelector, selectedScenicTags, existingRoleList])
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scenicSection.axis = .vertical
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scenicSection.spacing = 12
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let formStack = UIStackView(arrangedSubviews: [roleSection, scenicSection])
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formStack.axis = .vertical
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formStack.spacing = 20
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view.addSubview(bannerView)
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view.addSubview(scrollView)
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scrollView.addSubview(cardView)
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cardView.addSubview(formStack)
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view.addSubview(bottomBar)
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bottomBar.addSubview(submitButton)
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bannerView.snp.makeConstraints { make in
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make.top.leading.trailing.equalTo(view.safeAreaLayoutGuide)
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}
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bottomBar.snp.makeConstraints { make in
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make.leading.trailing.bottom.equalToSuperview()
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}
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submitButton.snp.makeConstraints { make in
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make.top.equalToSuperview().offset(16)
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make.leading.trailing.equalToSuperview().inset(16)
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make.bottom.equalTo(view.safeAreaLayoutGuide).offset(-16)
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}
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scrollView.snp.makeConstraints { make in
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make.top.equalTo(bannerView.snp.bottom)
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make.leading.trailing.equalToSuperview()
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make.bottom.equalTo(bottomBar.snp.top)
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}
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cardView.snp.makeConstraints { make in
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make.edges.equalToSuperview().inset(16)
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make.width.equalTo(scrollView).offset(-32)
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}
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formStack.snp.makeConstraints { make in make.edges.equalToSuperview().inset(16) }
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newRoleTags.isHidden = true
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selectedScenicTags.isHidden = true
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existingRoleList.isHidden = true
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}
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override func bindActions() {
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viewModel.onStateChange = { [weak self] in
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Task { @MainActor in self?.applyViewModel() }
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}
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viewModel.onShowMessage = { [weak self] message in
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Task { @MainActor in self?.showToast(message) }
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}
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viewModel.onSubmitSuccess = { [weak self] in
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Task { @MainActor in self?.handleSubmitSuccess() }
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}
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bannerView.onApplyNewScenic = { [weak self] in
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self?.navigationController?.pushViewController(ScenicApplicationViewController(), animated: true)
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}
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roleSelector.onTap = { [weak self] in self?.viewModel.showRolePickerSheet() }
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scenicSelector.onTap = { [weak self] in
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guard let self else { return }
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self.viewModel.showScenicPickerSheet()
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if self.viewModel.showScenicPicker, self.viewModel.availableScenics.isEmpty {
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Task { await self.viewModel.loadAvailableScenics(api: self.homeAPI) }
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}
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}
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existingRoleList.onShowAllScenics = { [weak self] roleName, scenics in
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self?.viewModel.showScenicList(roleName: roleName, scenics: scenics)
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}
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submitButton.addTarget(self, action: #selector(submitTapped), for: .touchUpInside)
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if let pendingData {
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viewModel.initWithPendingData(pendingData)
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Task { await viewModel.loadAvailableScenics(api: homeAPI) }
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}
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applyViewModel()
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}
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@MainActor
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private func applyViewModel() {
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if viewModel.selectedRoleName.isEmpty {
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roleSelector.setValue("请选择角色", isPlaceholder: true)
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} else {
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roleSelector.setValue(viewModel.selectedRoleName, isPlaceholder: false)
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}
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newRoleTags.apply(title: "新增角色", names: viewModel.selectedRoleName.isEmpty ? [] : [viewModel.selectedRoleName]) {
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[weak self] _ in self?.viewModel.clearRoleSelection()
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}
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let scenicValue: String
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switch viewModel.selectedScenicNames.count {
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case 0: scenicValue = "请选择景区"
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case 1: scenicValue = viewModel.selectedScenicNames[0]
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default: scenicValue = "已选中\(viewModel.selectedScenicNames.count)个景区"
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}
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scenicSelector.setValue(scenicValue, isPlaceholder: viewModel.selectedScenicNames.isEmpty)
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selectedScenicTags.apply(title: "新增景区", names: viewModel.selectedScenicNames) { [weak self] index in
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guard let self,
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self.viewModel.selectedScenicIds.indices.contains(index),
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self.viewModel.selectedScenicNames.indices.contains(index) else { return }
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self.viewModel.removeSelectedScenic(
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id: self.viewModel.selectedScenicIds[index],
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name: self.viewModel.selectedScenicNames[index]
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)
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}
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existingRoleList.apply(rolePermissions: viewModel.rolePermissionList)
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submitButton.applyState(canSubmit: viewModel.canSubmit, submitting: viewModel.isSubmitting)
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if viewModel.isSubmitting { showLoading() } else { hideLoading() }
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scenicDropdown?.updateScenics(viewModel.filteredScenics, isLoading: viewModel.isLoadingScenics)
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presentRolePickerIfNeeded()
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presentScenicPickerIfNeeded()
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presentDeletionIfNeeded()
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presentScenicListIfNeeded()
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}
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private func presentRolePickerIfNeeded() {
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guard viewModel.showRolePicker, roleDropdown == nil, presentedViewController == nil else { return }
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let dropdown = PermissionDropdownViewController(
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anchor: roleSelector.selectorControl,
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mode: .roles(viewModel.availableRoles)
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)
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dropdown.onRoleSelect = { [weak self] role in self?.viewModel.selectRole(role) }
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dropdown.onDismiss = { [weak self, weak dropdown] in
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self?.viewModel.hideRolePickerSheet()
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if self?.roleDropdown === dropdown { self?.roleDropdown = nil }
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}
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roleDropdown = dropdown
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present(dropdown, animated: true)
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}
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private func presentScenicPickerIfNeeded() {
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guard viewModel.showScenicPicker, scenicDropdown == nil, presentedViewController == nil else { return }
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let dropdown = PermissionDropdownViewController(
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anchor: scenicSelector.selectorControl,
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mode: .scenics(viewModel.filteredScenics, isLoading: viewModel.isLoadingScenics)
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)
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dropdown.onScenicToggle = { [weak self] scenic in self?.viewModel.toggleScenic(scenic) }
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dropdown.onSearchChange = { [weak self] query in self?.viewModel.updateScenicSearchQuery(query) }
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dropdown.onDismiss = { [weak self, weak dropdown] in
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self?.viewModel.hideScenicPickerSheet()
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if self?.scenicDropdown === dropdown { self?.scenicDropdown = nil }
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}
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scenicDropdown = dropdown
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present(dropdown, animated: true)
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}
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private func presentDeletionIfNeeded() {
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guard let target = viewModel.pendingDeletion, presentedViewController == nil else { return }
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present(
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PermissionDeleteDialogViewController(
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target: target,
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onCancel: { [weak self] in self?.viewModel.cancelDeletion() },
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onConfirm: { [weak self] in self?.viewModel.confirmDeletion() }
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),
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animated: true
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)
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}
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private func presentScenicListIfNeeded() {
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guard viewModel.showScenicListDialog, presentedViewController == nil else { return }
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present(
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PermissionScenicListDialogViewController(
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roleName: viewModel.dialogRoleName,
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scenics: viewModel.dialogScenicList,
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onDismiss: { [weak self] in self?.viewModel.hideScenicList() }
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),
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animated: true
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)
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}
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@objc private func submitTapped() {
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Task { await viewModel.submit(api: homeAPI) }
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}
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private func handleSubmitSuccess() {
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hideLoading()
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guard let navigationController else {
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showToast("提交成功")
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return
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}
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navigationController.popViewController(animated: true)
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DispatchQueue.main.asyncAfter(deadline: .now() + 0.25) { [weak navigationController] in
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(navigationController?.topViewController as? BaseViewController)?.showToast("提交成功")
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}
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}
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}
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