Implement scenic apply models, API, upload, UI, and tests; wire entry from permission apply pages and include related permission/scenic selection UI fixes. Co-authored-by: Cursor <cursoragent@cursor.com>
445 lines
15 KiB
Swift
445 lines
15 KiB
Swift
//
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// ScenicApplicationViewModel.swift
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// suixinkan
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//
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import Foundation
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/// 景区申请图片上传协议,便于单元测试注入 mock。
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@MainActor
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protocol ScenicApplicationImageUploading: AnyObject {
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func uploadScenicApplyImage(
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data: Data,
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fileName: String,
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scenicId: Int,
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onProgress: @escaping (Int) -> Void
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) async throws -> String
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}
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extension OSSUploadService: ScenicApplicationImageUploading {}
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/// 景区申请 ViewModel,对齐 Android `ScenicApplicationViewModel`。
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final class ScenicApplicationViewModel {
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private struct UploadBatch {
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let id: UUID
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var indices: [Int]
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var position: Int = 0
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var totalCount: Int
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var completedCount: Int = 0
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}
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private(set) var scenicName = ""
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private(set) var selectedImages: [ScenicApplicationImageItem] = []
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private(set) var selectedProvince = ""
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private(set) var selectedCity = ""
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private(set) var selectedCooperationType: ScenicCooperationType = .photographer
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private(set) var remarks = ""
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private(set) var isAgreed = false
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private(set) var isSubmitting = false
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private(set) var provinceList: [AreasResponse] = []
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private(set) var cityList: [AreasResponse] = []
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private(set) var pendingApplication: ScenicApplicationPendingResponse?
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private(set) var uploadDialogState: ScenicApplicationUploadDialogState?
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var onStateChange: (() -> Void)?
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var onShowMessage: ((String) -> Void)?
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var onSubmitSuccess: (() -> Void)?
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private var uploadBatchQueue: [UploadBatch] = []
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private var currentBatch: UploadBatch?
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private var uploadingIndex: Int?
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private var isProcessingUploadQueue = false
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private var lastProgressUpdateTime: TimeInterval = 0
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private let progressUpdateInterval: TimeInterval = 0.2
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/// 是否满足提交条件,对齐 Android `ScenicApplicationUiState.canSubmit`。
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var canSubmit: Bool {
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!selectedProvince.isEmpty
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&& !selectedCity.isEmpty
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&& !remarks.isEmpty
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&& remarks.count <= 50
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&& isAgreed
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&& !isSubmitting
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}
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/// status == 1 时为只读。
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var isReadOnly: Bool {
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pendingApplication?.status == 1
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}
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/// 是否可编辑表单。
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var isEditable: Bool {
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guard let pending = pendingApplication else { return true }
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return pending.status == 2 || pending.status == 3 || pending.status == 9
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}
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/// 是否展示审核状态卡片(status 1/3/9)。
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var shouldShowAuditCard: Bool {
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guard let pending = pendingApplication else { return false }
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return pending.status == 1 || pending.status == 3 || pending.status == 9
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}
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/// 初始化加载省市与待审核数据。
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func loadInitial(profileAPI: ProfileAPI, homeAPI: HomeAPI) async {
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async let areasTask: Void = loadAreas(profileAPI: profileAPI)
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async let pendingTask: Void = loadPendingApplication(homeAPI: homeAPI)
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_ = await (areasTask, pendingTask)
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}
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func loadAreas(profileAPI: ProfileAPI) async {
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do {
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provinceList = try await profileAPI.areas()
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notifyStateChange()
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} catch {
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onShowMessage?("获取省市数据失败: \(error.localizedDescription)")
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}
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}
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func loadPendingApplication(homeAPI: HomeAPI) async {
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do {
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let response = try await homeAPI.scenicApplicationPending()
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guard let pending = response.items.first else {
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pendingApplication = nil
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notifyStateChange()
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return
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}
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if pending.status == 1 || pending.status == 3 {
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pendingApplication = pending
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await waitForProvinceListIfNeeded()
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initWithPendingApplication(pending)
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} else {
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pendingApplication = nil
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}
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notifyStateChange()
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} catch {
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pendingApplication = nil
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notifyStateChange()
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}
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}
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func onScenicNameChange(_ name: String) {
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scenicName = name
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notifyStateChange()
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}
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func onProvinceSelected(_ provinceName: String) {
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let province = provinceList.first { $0.name == provinceName }
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selectedProvince = provinceName
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selectedCity = ""
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cityList = province?.children ?? []
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notifyStateChange()
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}
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func onCitySelected(_ cityName: String) {
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selectedCity = cityName
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notifyStateChange()
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}
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func onCooperationTypeSelected(_ type: ScenicCooperationType) {
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selectedCooperationType = type
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notifyStateChange()
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}
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func onRemarksChange(_ text: String) {
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if text.count <= 50 {
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remarks = text
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notifyStateChange()
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} else {
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onShowMessage?("备注信息最多50字")
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}
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}
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func toggleAgreement() {
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isAgreed.toggle()
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notifyStateChange()
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}
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/// 添加本地图片并排队上传。
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func addLocalImages(_ items: [ScenicApplicationImageItem]) {
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guard !items.isEmpty else { return }
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let startIndex = selectedImages.count
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selectedImages.append(contentsOf: items)
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let indices = (0..<items.count).map { startIndex + $0 }
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uploadBatchQueue.append(
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UploadBatch(id: UUID(), indices: indices, totalCount: indices.count)
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)
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notifyStateChange()
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}
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func deleteImage(at index: Int) {
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guard index >= 0, index < selectedImages.count else { return }
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selectedImages.remove(at: index)
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adjustBatchAfterDeletion(deletedIndex: index)
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if uploadingIndex == index {
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uploadingIndex = nil
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uploadDialogState = nil
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} else if let uploadingIndex, index < uploadingIndex {
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self.uploadingIndex = uploadingIndex - 1
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}
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notifyStateChange()
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}
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func retryUpload(at index: Int) {
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guard index >= 0, index < selectedImages.count else { return }
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selectedImages[index].errorMessage = nil
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uploadBatchQueue.insert(
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UploadBatch(id: UUID(), indices: [index], totalCount: 1),
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at: 0
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)
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notifyStateChange()
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}
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/// 顺序处理待上传图片队列。
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func processPendingUploads(uploader: ScenicApplicationImageUploading, scenicId: Int) async {
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guard !isProcessingUploadQueue else { return }
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isProcessingUploadQueue = true
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defer { isProcessingUploadQueue = false }
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while true {
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if currentBatch == nil || (currentBatch?.position ?? 0) >= (currentBatch?.indices.count ?? 0) {
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currentBatch = uploadBatchQueue.isEmpty ? nil : uploadBatchQueue.removeFirst()
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}
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guard var batch = currentBatch else {
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uploadDialogState = nil
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notifyStateChange()
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return
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}
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while batch.position < batch.indices.count {
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let index = batch.indices[batch.position]
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guard index < selectedImages.count else {
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batch.indices.remove(at: batch.position)
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batch.totalCount = max(batch.completedCount, batch.totalCount - 1)
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continue
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}
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let image = selectedImages[index]
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if image.isUploaded {
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batch.position += 1
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batch.completedCount = min(batch.totalCount, batch.completedCount + 1)
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continue
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}
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if image.errorMessage != nil {
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batch.position += 1
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continue
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}
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guard let data = image.localData else {
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batch.position += 1
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continue
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}
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currentBatch = batch
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uploadingIndex = index
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updateImage(at: index) { item in
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var copy = item
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copy.isUploading = true
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copy.uploadProgress = 0
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copy.errorMessage = nil
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return copy
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}
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let total = max(batch.totalCount, 1)
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let currentPosition = min(batch.completedCount + 1, total)
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uploadDialogState = ScenicApplicationUploadDialogState(
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title: "正在上传(\(currentPosition)/\(total))",
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progress: 0
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)
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notifyStateChange()
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do {
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let url = try await uploader.uploadScenicApplyImage(
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data: data,
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fileName: image.fileName,
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scenicId: scenicId,
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onProgress: { [weak self] progress in
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Task { @MainActor in
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self?.handleUploadProgress(
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index: index,
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batch: batch,
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currentPosition: currentPosition,
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total: total,
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progress: progress
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)
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}
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}
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)
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updateImage(at: index) { item in
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var copy = item
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copy.isUploading = false
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copy.uploadProgress = 100
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copy.remoteURL = url
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copy.errorMessage = nil
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return copy
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}
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batch.completedCount = min(batch.totalCount, batch.completedCount + 1)
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} catch {
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updateImage(at: index) { item in
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var copy = item
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copy.isUploading = false
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copy.uploadProgress = 0
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copy.errorMessage = error.localizedDescription.isEmpty ? "上传失败" : error.localizedDescription
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return copy
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}
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onShowMessage?("图片上传失败,请重试")
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}
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batch.position += 1
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uploadingIndex = nil
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currentBatch = batch
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}
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currentBatch = nil
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uploadDialogState = nil
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notifyStateChange()
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}
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}
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func submit(homeAPI: HomeAPI) async {
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guard canSubmit else {
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onShowMessage?("请完善必填信息")
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return
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}
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if selectedImages.contains(where: \.isUploading) {
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onShowMessage?("图片正在上传,请稍后提交")
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return
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}
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if selectedImages.contains(where: { !$0.isUploaded && $0.errorMessage == nil && $0.localData != nil }) {
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onShowMessage?("请先完成图片上传")
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return
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}
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isSubmitting = true
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notifyStateChange()
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defer {
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isSubmitting = false
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notifyStateChange()
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}
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let uploadedURLs = selectedImages.compactMap { item -> String? in
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item.isUploaded ? item.remoteURL : nil
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}
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let request = ScenicApplicationSubmitRequest(
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scenicName: scenicName.isEmpty ? nil : scenicName,
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scenicImages: uploadedURLs.isEmpty ? nil : uploadedURLs,
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scenicProvince: selectedProvince,
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scenicCity: selectedCity,
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coopType: selectedCooperationType.rawValue,
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remark: remarks,
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scenicId: 0
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)
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do {
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try await homeAPI.submitScenicApplication(request)
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onShowMessage?("提交成功")
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await loadPendingApplication(homeAPI: homeAPI)
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onSubmitSuccess?()
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} catch {
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onShowMessage?("提交失败: \(error.localizedDescription)")
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}
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}
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private func initWithPendingApplication(_ pending: ScenicApplicationPendingResponse) {
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let imageStates = pending.scenicImages
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.split(separator: ",")
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.map { String($0).trimmingCharacters(in: .whitespacesAndNewlines) }
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.filter { !$0.isEmpty }
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.map { ScenicApplicationImageItem.fromRemoteURL($0) }
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let province = provinceList.first { $0.name == pending.scenicProvince }
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scenicName = pending.scenicName
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selectedImages = imageStates
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selectedProvince = pending.scenicProvince
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selectedCity = pending.scenicCity
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selectedCooperationType = ScenicCooperationType.from(rawValue: pending.coopType)
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remarks = pending.remark ?? ""
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cityList = province?.children ?? []
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}
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private func waitForProvinceListIfNeeded() async {
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var waitCount = 0
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while provinceList.isEmpty && waitCount < 30 {
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try? await Task.sleep(nanoseconds: 100_000_000)
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waitCount += 1
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}
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}
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private func handleUploadProgress(
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index: Int,
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batch: UploadBatch,
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currentPosition: Int,
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total: Int,
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progress: Int
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) {
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let now = Date().timeIntervalSince1970
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let shouldUpdate = now - lastProgressUpdateTime >= progressUpdateInterval
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|| progress == 0
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|| progress == 100
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guard shouldUpdate else { return }
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lastProgressUpdateTime = now
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updateImage(at: index) { item in
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var copy = item
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copy.uploadProgress = min(max(progress, 0), 100)
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return copy
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}
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uploadDialogState = ScenicApplicationUploadDialogState(
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title: "正在上传(\(currentPosition)/\(total))",
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progress: min(max(progress, 0), 100)
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)
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notifyStateChange()
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}
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private func updateImage(at index: Int, transform: (ScenicApplicationImageItem) -> ScenicApplicationImageItem) {
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guard index >= 0, index < selectedImages.count else { return }
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selectedImages[index] = transform(selectedImages[index])
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}
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private func adjustBatchAfterDeletion(deletedIndex: Int) {
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func adjust(_ batch: inout UploadBatch) {
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var removedBefore = 0
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var index = 0
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while index < batch.indices.count {
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let value = batch.indices[index]
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if value == deletedIndex {
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if index < batch.position {
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removedBefore += 1
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}
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batch.indices.remove(at: index)
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if batch.totalCount > batch.completedCount {
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batch.totalCount = max(batch.completedCount, batch.totalCount - 1)
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}
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} else if value > deletedIndex {
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batch.indices[index] = value - 1
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index += 1
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} else {
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index += 1
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}
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}
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batch.position = max(0, batch.position - removedBefore)
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if batch.position > batch.indices.count {
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batch.position = batch.indices.count
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}
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}
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if var batch = currentBatch {
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adjust(&batch)
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if batch.indices.isEmpty {
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currentBatch = nil
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uploadDialogState = nil
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} else {
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currentBatch = batch
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}
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}
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uploadBatchQueue = uploadBatchQueue.compactMap { batch in
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var copy = batch
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adjust(©)
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return copy.indices.isEmpty ? nil : copy
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}
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}
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private func notifyStateChange() {
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onStateChange?()
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}
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}
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