重构排队设置与变更日志交互,补充 Overlay 与资源,并将多页面主操作按钮统一到 UIButton Configuration,同步更新相关单元测试。 Co-authored-by: Cursor <cursoragent@cursor.com>
223 lines
6.4 KiB
Swift
223 lines
6.4 KiB
Swift
//
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// ScenicQueueModels.swift
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// suixinkan
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//
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import Foundation
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/// 当前排队列表中的叫号状态。
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enum ScenicQueueCallStatus: Hashable {
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case waiting
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case called
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}
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/// 当前排队卡片在指定拍摄会话与设置下的操作展示状态。
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struct ScenicQueueTicketActionState: Equatable {
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let skipEnabled: Bool
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let primaryVisible: Bool
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let primaryEnabled: Bool
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let primaryTitle: String
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let recallVisible: Bool
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let completeVisible: Bool
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/// 按 Android 排队卡片规则生成操作状态。
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static func make(
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ticket: ScenicQueueTicket,
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shootingQueueNo: String?,
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remainSeconds: Int,
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showStartShootingButton: Bool
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) -> ScenicQueueTicketActionState {
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let isShooting = shootingQueueNo == ticket.queueNo
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if isShooting {
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return ScenicQueueTicketActionState(
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skipEnabled: false,
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primaryVisible: true,
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primaryEnabled: false,
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primaryTitle: "剩余 \(max(0, remainSeconds)) 秒",
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recallVisible: false,
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completeVisible: ticket.showCompleteAction
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)
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}
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let primaryVisible = ticket.status == .waiting || showStartShootingButton
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return ScenicQueueTicketActionState(
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skipEnabled: true,
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primaryVisible: primaryVisible,
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primaryEnabled: true,
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primaryTitle: ticket.status == .waiting ? "叫号" : "开始拍摄",
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recallVisible: ticket.status == .called,
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completeVisible: ticket.showCompleteAction
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)
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}
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}
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/// 排队首页 Diffable Data Source 的稳定列表项。
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enum ScenicQueueListItem: Hashable {
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case current(ScenicQueueTicket)
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case skipped(ScenicQueueSkippedTicket)
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}
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/// 当前排队列表展示实体。
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struct ScenicQueueTicket: Hashable {
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let recordId: Int64
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let queueNo: String
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let phoneMasked: String
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let dialPhoneDigits: String
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let status: ScenicQueueCallStatus
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let statusText: String
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let waitMinutes: Int
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let peopleAhead: Int
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let showCompleteAction: Bool
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let queueBanLabel: String
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let identityTag: String
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let queueTimeDisplay: String
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let queueCountToday: Int
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let uid: Int64
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let markAsPhotog: Int
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let markAsFreelancePhotog: Int
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let isMissRequeue: Bool
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let missRequeueText: String
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/// 是否展示身份角标,普通用户不展示。
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var shouldShowIdentityTag: Bool {
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let text = identityTag.trimmingCharacters(in: .whitespacesAndNewlines)
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return !text.isEmpty && text != "普通用户"
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}
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/// 返回叫号后本地更新后的副本。
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func markedCalled(statusText newStatusText: String) -> ScenicQueueTicket {
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ScenicQueueTicket(
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recordId: recordId,
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queueNo: queueNo,
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phoneMasked: phoneMasked,
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dialPhoneDigits: dialPhoneDigits,
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status: .called,
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statusText: newStatusText.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty ? statusText : newStatusText,
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waitMinutes: waitMinutes,
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peopleAhead: peopleAhead,
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showCompleteAction: true,
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queueBanLabel: queueBanLabel,
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identityTag: identityTag,
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queueTimeDisplay: queueTimeDisplay,
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queueCountToday: queueCountToday,
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uid: uid,
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markAsPhotog: markAsPhotog,
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markAsFreelancePhotog: markAsFreelancePhotog,
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isMissRequeue: isMissRequeue,
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missRequeueText: missRequeueText
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)
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}
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}
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/// 过号列表展示实体。
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struct ScenicQueueSkippedTicket: Hashable {
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let recordId: Int64
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let queueNo: String
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let phoneMasked: String
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let dialPhoneDigits: String
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let statusText: String
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let skippedTimeDisplay: String
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let queueBanLabel: String
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let isMissRequeue: Bool
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let missRequeueText: String
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}
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/// 排队页顶部统计。
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struct ScenicQueueSummary: Equatable {
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let peopleInQueue: Int
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let avgWaitMinutes: Int
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static let empty = ScenicQueueSummary(peopleInQueue: 0, avgWaitMinutes: 0)
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}
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/// 打卡点下拉选项。
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struct ScenicQueuePunchSpotOption: Hashable {
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let id: String
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let label: String
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}
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/// 排队设置本地快照,用于快速恢复 UI 与叫号配置。
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struct ScenicQueueSettingsSnapshot: Codable, Equatable {
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var shootMinute: Int = 0
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var shootSecond: Int = 0
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var firstAheadCount: Int = 0
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var firstSms: Bool = false
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var firstPhone: Bool = false
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var secondAheadCount: Int = 0
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var secondSms: Bool = false
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var secondPhone: Bool = false
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var broadcastIntervalSec: Int = 50
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var countdownThresholdSec: Int = 15
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var queueDistanceMeter: Int = 0
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var queueTakeLimit: Int = 0
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var missCallRequeueOffset: Int = 1
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var showStartShootingButton: Bool = true
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var autoCallAheadCount: Int = 0
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var quickCallButtonEnabled: Bool = false
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var prepareCallButtonEnabled: Bool = false
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var businessOpen: Bool = true
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var businessStartTime: String = "10:00"
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var businessEndTime: String = "20:00"
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}
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/// 待确认的过号操作。
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struct ScenicQueuePendingSkip: Equatable {
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let recordId: Int64
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let queueNo: String
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}
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/// 待确认的重新排队操作。
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struct ScenicQueuePendingRequeue: Equatable {
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let recordId: Int64
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let queueNo: String
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}
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/// 待确认的完成操作。
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struct ScenicQueuePendingFinish: Equatable {
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let recordId: Int64
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let queueNo: String
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}
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/// 待确认的叫号操作。
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struct ScenicQueuePendingCall: Equatable {
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let recordId: Int64
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let queueNo: String
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let isRecall: Bool
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}
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/// 待确认的用户标记操作。
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struct ScenicQueuePendingMark: Equatable {
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let uid: Int64
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let queueNo: String
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let phoneMasked: String
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let markAsFreelancePhotog: Int
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}
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/// 排队模块数字字段键,用于校验定位。
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enum ScenicQueueNumericFieldKey: String {
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case queueDistanceMeter
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case queueTakeLimit
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case missCallRequeueOffset
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case autoCallAheadCount
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case shootMinute
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case shootSecond
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case firstNoticeAhead
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case secondNoticeAhead
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case broadcastIntervalSec
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case countdownReadableThresholdSec
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}
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/// 排队设置页 Tab。
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enum ScenicQueueSettingsTab: Int, CaseIterable {
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case basic
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case notify
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case voice
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var title: String {
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switch self {
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case .basic: "基础配置"
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case .notify: "通知配置"
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case .voice: "语音播报"
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}
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}
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}
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