Upgrade scenic picker with search, location sorting, permission apply/status, and blocking home dialog; add cooperation order module and order source picker improvements with unit tests. Co-authored-by: Cursor <cursoragent@cursor.com>
154 lines
5.3 KiB
Swift
154 lines
5.3 KiB
Swift
//
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// ScenicSelectionViewController.swift
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// suixinkan
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//
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import SnapKit
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import UIKit
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/// 景区选择页,对齐 Android `ScenicSelectionScreen`。
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final class ScenicSelectionViewController: BaseViewController, UITableViewDataSource, UITableViewDelegate {
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var onSelectionComplete: (() -> Void)?
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private let viewModel: ScenicSelectionViewModel
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private let homeAPI: HomeAPI
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private let bannerView = ScenicPermissionBannerView()
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private let searchBar = ScenicSelectionSearchBar()
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private let locationBar = ScenicCurrentLocationBar()
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private let tableView = UITableView(frame: .zero, style: .plain)
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private let emptyLabel = UILabel()
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init(viewModel: ScenicSelectionViewModel = ScenicSelectionViewModel(), homeAPI: HomeAPI = NetworkServices.shared.homeAPI) {
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self.viewModel = viewModel
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self.homeAPI = homeAPI
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super.init(nibName: nil, bundle: nil)
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}
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@available(*, unavailable)
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required init?(coder: NSCoder) {
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fatalError("init(coder:) has not been implemented")
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}
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override func setupNavigationBar() {
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title = "景区选择"
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navigationController?.setNavigationBarHidden(false, animated: false)
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}
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override func setupUI() {
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view.backgroundColor = .white
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tableView.backgroundColor = .clear
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tableView.separatorStyle = .none
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tableView.dataSource = self
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tableView.delegate = self
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tableView.register(ScenicSpotCell.self, forCellReuseIdentifier: ScenicSpotCell.reuseIdentifier)
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tableView.keyboardDismissMode = .onDrag
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emptyLabel.text = "暂无景区"
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emptyLabel.font = .systemFont(ofSize: 14)
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emptyLabel.textColor = AppColor.textTertiary
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emptyLabel.textAlignment = .center
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emptyLabel.isHidden = true
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let headerStack = UIStackView(arrangedSubviews: [bannerView, searchBar, locationBar])
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headerStack.axis = .vertical
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headerStack.spacing = 16
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headerStack.isLayoutMarginsRelativeArrangement = true
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headerStack.layoutMargins = UIEdgeInsets(top: 0, left: 16, bottom: 16, right: 16)
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view.addSubview(headerStack)
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view.addSubview(tableView)
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view.addSubview(emptyLabel)
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headerStack.snp.makeConstraints { make in
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make.top.equalTo(view.safeAreaLayoutGuide)
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make.leading.trailing.equalToSuperview()
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}
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tableView.snp.makeConstraints { make in
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make.top.equalTo(headerStack.snp.bottom)
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make.leading.trailing.bottom.equalToSuperview()
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}
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emptyLabel.snp.makeConstraints { make in
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make.center.equalTo(tableView)
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}
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}
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override func bindActions() {
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viewModel.onStateChange = { [weak self] in
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Task { @MainActor in self?.applyViewModel() }
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}
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viewModel.onShowMessage = { [weak self] message in
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Task { @MainActor in self?.showToast(message) }
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}
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viewModel.onSelectionComplete = { [weak self] in
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Task { @MainActor in
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self?.onSelectionComplete?()
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self?.navigationController?.popViewController(animated: true)
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}
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}
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viewModel.onNavigateApply = { [weak self] in
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Task { @MainActor in self?.pushPermissionApply() }
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}
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viewModel.onNavigateApplyStatus = { [weak self] applyCode in
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Task { @MainActor in self?.pushPermissionApplyStatus(applyCode: applyCode) }
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}
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bannerView.onApplyNow = { [weak self] in
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guard let self else { return }
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Task { await self.viewModel.onApplyNow(api: self.homeAPI) }
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}
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searchBar.onSearchTextChange = { [weak self] query in
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self?.viewModel.onSearchQueryChange(query)
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}
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locationBar.onRelocate = { [weak self] in
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guard let self else { return }
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Task { await self.viewModel.startLocation() }
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}
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viewModel.loadFromLocal()
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Task { await viewModel.startLocation() }
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}
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private func applyViewModel() {
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locationBar.apply(locationText: viewModel.currentLocationText)
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emptyLabel.isHidden = !viewModel.spots.isEmpty
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tableView.reloadData()
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if viewModel.isLoading {
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showLoading()
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} else {
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hideLoading()
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}
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}
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private func pushPermissionApply(pendingData: RoleApplyPendingResponse? = nil) {
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let controller = PermissionApplyViewController(pendingData: pendingData)
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navigationController?.pushViewController(controller, animated: true)
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}
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private func pushPermissionApplyStatus(applyCode: String) {
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let controller = PermissionApplyStatusViewController(applyCode: applyCode)
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navigationController?.pushViewController(controller, animated: true)
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}
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// MARK: - UITableView
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func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
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viewModel.spots.count
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}
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func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
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let cell = tableView.dequeueReusableCell(
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withIdentifier: ScenicSpotCell.reuseIdentifier,
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for: indexPath
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) as! ScenicSpotCell
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let spot = viewModel.spots[indexPath.row]
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cell.apply(spot)
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cell.onTap = { [weak self] in
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self?.viewModel.selectSpot(spot)
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}
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return cell
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}
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}
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