Files
suixinkan_uikit/suixinkan/UI/Home/PermissionApplyStatusViewController.swift
lujiuyinandCursor efb3925257 完善首页权限申请流程与队列播报体验。
对齐 Android 无权限强制弹窗、角色下拉与申请页交互,补充 UIButton configuration 适配,并增强景区排队 TTS 与相关单元测试。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-14 13:46:45 +08:00

204 lines
7.9 KiB
Swift

//
// PermissionApplyStatusViewController.swift
// suixinkan
//
import SnapKit
import UIKit
/// 权限申请审核状态页,严格对齐 Android `PermissionApplyStatusScreen`。
@MainActor
final class PermissionApplyStatusViewController: BaseViewController {
private let viewModel: PermissionApplyStatusViewModel
private let homeAPI: HomeAPI
private let scrollView = UIScrollView()
private let contentStack = UIStackView()
private let bannerView = PermissionApplyBannerView()
private let existingRoleList = PermissionExistingRoleListView()
private let loadingIndicator = UIActivityIndicatorView(style: .medium)
/// 使用申请编号创建审核状态页。
init(
applyCode: String,
viewModel: PermissionApplyStatusViewModel? = nil,
homeAPI: HomeAPI? = nil
) {
self.viewModel = viewModel ?? PermissionApplyStatusViewModel(applyCode: applyCode)
self.homeAPI = homeAPI ?? NetworkServices.shared.homeAPI
super.init(nibName: nil, bundle: nil)
}
@available(*, unavailable)
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func setupNavigationBar() {
title = "权限申请"
navigationItem.backButtonDisplayMode = .minimal
}
override func setupUI() {
view.backgroundColor = PermissionApplyUITokens.pageBackground
contentStack.axis = .vertical
contentStack.spacing = 0
scrollView.addSubview(contentStack)
view.addSubview(scrollView)
view.addSubview(loadingIndicator)
contentStack.snp.makeConstraints { make in
make.edges.equalToSuperview()
make.width.equalTo(scrollView)
}
scrollView.snp.makeConstraints { make in make.edges.equalTo(view.safeAreaLayoutGuide) }
loadingIndicator.color = PermissionApplyUITokens.selectedBlue
loadingIndicator.snp.makeConstraints { make in make.center.equalTo(view.safeAreaLayoutGuide) }
}
override func bindActions() {
viewModel.onStateChange = { [weak self] in
Task { @MainActor in self?.applyViewModel() }
}
viewModel.onNavigateToEdit = { [weak self] pending in
Task { @MainActor in self?.navigateToEdit(pending: pending) }
}
bannerView.onApplyNewScenic = { [weak self] in
self?.navigationController?.pushViewController(ScenicApplicationViewController(), animated: true)
}
existingRoleList.onShowAllScenics = { [weak self] roleName, scenics in
self?.viewModel.showScenicList(roleName: roleName, scenics: scenics)
}
Task { await viewModel.loadPendingData(api: homeAPI) }
}
@MainActor
private func applyViewModel() {
if viewModel.isLoading {
loadingIndicator.startAnimating()
scrollView.isHidden = true
return
}
loadingIndicator.stopAnimating()
scrollView.isHidden = false
navigationItem.rightBarButtonItem = nil
contentStack.arrangedSubviews.forEach { $0.removeFromSuperview() }
contentStack.addArrangedSubview(bannerView)
guard let pending = viewModel.pendingData else { return }
if pending.status == PermissionApplyPendingStatus.rejected {
let editItem = UIBarButtonItem(title: "去编辑", style: .plain, target: self, action: #selector(editTapped))
editItem.tintColor = AppColor.primary
editItem.setTitleTextAttributes([.font: UIFont.systemFont(ofSize: 14, weight: .medium)], for: .normal)
navigationItem.rightBarButtonItem = editItem
}
contentStack.addArrangedSubview(
insetContainer(makeStatusCard(pending: pending), insets: UIEdgeInsets(top: 16, left: 16, bottom: 8, right: 16))
)
let roleSection = PermissionStaticSectionView()
roleSection.apply(title: "新增角色", names: [pending.roleName])
contentStack.addArrangedSubview(
insetContainer(roleSection, insets: UIEdgeInsets(top: 8, left: 16, bottom: 8, right: 16))
)
if !pending.scenicList.isEmpty {
let scenicSection = PermissionStaticSectionView()
scenicSection.apply(title: "新增景区", names: pending.scenicList.map(\.name))
contentStack.addArrangedSubview(
insetContainer(scenicSection, insets: UIEdgeInsets(top: 8, left: 16, bottom: 8, right: 16))
)
}
if !viewModel.rolePermissionList.isEmpty {
existingRoleList.apply(rolePermissions: viewModel.rolePermissionList)
contentStack.addArrangedSubview(
insetContainer(existingRoleList, insets: UIEdgeInsets(top: 12, left: 16, bottom: 12, right: 16))
)
}
presentScenicListIfNeeded()
}
private func makeStatusCard(pending: RoleApplyPendingResponse) -> UIView {
let card = UIView()
card.backgroundColor = AppColor.warningBackground
card.layer.cornerRadius = 12
card.layer.borderWidth = 1
card.layer.borderColor = AppColor.warning.cgColor
let statusLabel = UILabel()
statusLabel.text = pending.statusLabel
statusLabel.font = .systemFont(ofSize: 18, weight: .medium)
statusLabel.textColor = UIColor(hex: 0xFF6B00)
let stack = UIStackView()
stack.axis = .vertical
stack.spacing = 8
stack.addArrangedSubview(statusLabel)
stack.setCustomSpacing(12, after: statusLabel)
[
("提交时间:", pending.createdAt),
("审核时间:", pending.auditedAt ?? "--"),
("审核人:", pending.auditedBy ?? "--"),
("审核备注:", pending.auditNote.isEmpty ? "--" : pending.auditNote),
].forEach { stack.addArrangedSubview(makeInfoRow(label: $0.0, value: $0.1)) }
card.addSubview(stack)
stack.snp.makeConstraints { make in make.edges.equalToSuperview().inset(16) }
return card
}
private func makeInfoRow(label: String, value: String) -> UIView {
let row = UIStackView()
row.axis = .horizontal
row.alignment = .top
row.spacing = 8
let left = UILabel()
left.text = label
left.font = .systemFont(ofSize: 14)
left.textColor = UIColor(hex: 0x4B5563)
left.setContentCompressionResistancePriority(.required, for: .horizontal)
let right = UILabel()
right.text = value.isEmpty ? "--" : value
right.font = .systemFont(ofSize: 14)
right.textColor = UIColor(hex: 0x4B5563)
right.textAlignment = .right
right.numberOfLines = 0
row.addArrangedSubview(left)
row.addArrangedSubview(right)
right.snp.makeConstraints { make in make.width.lessThanOrEqualTo(220) }
return row
}
private func insetContainer(_ content: UIView, insets: UIEdgeInsets) -> UIView {
let container = UIView()
container.addSubview(content)
content.snp.makeConstraints { make in make.edges.equalToSuperview().inset(insets) }
return container
}
private func presentScenicListIfNeeded() {
guard viewModel.showScenicListDialog, presentedViewController == nil else { return }
present(
PermissionScenicListDialogViewController(
roleName: viewModel.dialogRoleName,
scenics: viewModel.dialogScenicList,
onDismiss: { [weak self] in self?.viewModel.hideScenicList() }
),
animated: true
)
}
@objc private func editTapped() {
viewModel.navigateToEditIfRejected()
}
private func navigateToEdit(pending: RoleApplyPendingResponse) {
var controllers = navigationController?.viewControllers ?? []
controllers.removeAll { $0 is PermissionApplyStatusViewController }
controllers.append(PermissionApplyViewController(pendingData: pending))
navigationController?.setViewControllers(controllers, animated: true)
}
}