// // AppDelegate.swift // suixinkan // // Created by hanqiu on 2026/7/6. // import UIKit @main class AppDelegate: UIResponder, UIApplicationDelegate { /// 兼容部分 Objective-C SDK 通过 UIApplicationDelegate.window 访问主窗口的场景。 @objc var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { UmengBootstrap.configureIfNeeded() if AppStore.shared.privacyAgreementAccepted, !AppStore.shared.token.isEmpty { AMapBootstrap.configureIfNeeded() } return true } // MARK: UISceneSession Lifecycle func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { // Called when a new scene session is being created. // Use this method to select a configuration to create the new scene with. return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) } func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set) { // Called when the user discards a scene session. // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. // Use this method to release any resources that were specific to the discarded scenes, as they will not return. } }