完善首页权限申请流程与队列播报体验。
对齐 Android 无权限强制弹窗、角色下拉与申请页交互,补充 UIButton configuration 适配,并增强景区排队 TTS 与相关单元测试。 Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@ -109,8 +109,8 @@ final class HomeAPI {
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}
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/// 提交角色权限申请。
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func submitRoleApply(scenicIds: [Int], roleId: Int) async throws -> RoleApplySubmitResult {
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try await client.send(
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func submitRoleApply(scenicIds: [Int], roleId: Int) async throws {
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let _: EmptyPayload = try await client.send(
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APIRequest(
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method: .post,
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path: "/api/yf-handset-app/photog/role-apply/submit",
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@ -5,6 +5,35 @@
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import Foundation
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/// 首页进入权限申请流程时的目标页面。
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enum PermissionApplyDestination: Equatable {
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case apply
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case status(applyCode: String)
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}
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/// 权限申请页待确认删除的对象。
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enum PermissionDeletionTarget: Equatable {
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case role(name: String)
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case scenic(id: Int, name: String)
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/// Android 删除弹窗标题。
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var dialogTitle: String {
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switch self {
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case .role: "是否删除该角色"
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case .scenic: "是否删除该景区"
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}
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}
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/// Android 删除弹窗正文。
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var dialogMessage: String {
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switch self {
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case .role(let name): "您确定要删除\(name)角色吗?"
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case .scenic(_, let name): "您确定要删除\(name)吗?"
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}
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}
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}
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/// 待审核的角色权限申请响应。
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struct RoleApplyPendingResponse: Decodable, Equatable {
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let code: String
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let roleId: Int
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@ -45,11 +74,13 @@ struct RoleApplyPendingResponse: Decodable, Equatable {
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}
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}
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/// 权限申请中的景区摘要。
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struct RoleApplyScenicItem: Decodable, Equatable {
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let id: Int
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let name: String
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}
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/// 全部可申请景区响应。
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struct ScenicListAllResponse: Decodable, Equatable {
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let total: Int
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let list: [ScenicListItem]
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@ -60,11 +91,13 @@ struct ScenicListAllResponse: Decodable, Equatable {
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}
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}
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/// 可申请景区条目。
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struct ScenicListItem: Decodable, Equatable {
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let id: Int
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let name: String
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}
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/// 权限申请提交参数。
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struct RoleApplySubmitRequest: Encodable {
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let scenicId: [Int]
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let roleId: Int
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@ -75,6 +108,7 @@ struct RoleApplySubmitRequest: Encodable {
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}
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}
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/// 权限申请角色选项。
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struct RoleOption: Equatable, Hashable {
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let id: Int
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let name: String
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@ -82,26 +116,10 @@ struct RoleOption: Equatable, Hashable {
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var isSelected: Bool
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}
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/// 权限申请景区选项。
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struct ScenicOption: Equatable, Hashable {
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let id: Int
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let name: String
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var isSelected: Bool
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var isDisabled: Bool
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}
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struct RoleApplySubmitResult: Decodable, Equatable {
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let code: String
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init(code: String = "") {
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self.code = code
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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code = try container.decodeIfPresent(String.self, forKey: .code) ?? ""
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}
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private enum CodingKeys: String, CodingKey {
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case code
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}
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}
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@ -23,16 +23,16 @@ enum HomeMenuCatalog {
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HomeMenuItem(uri: "sample_management", title: "样片管理", iconName: "sample_ic_home_menu_route"),
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HomeMenuItem(uri: "live_stream_management", title: "直播管理", iconName: "dot.radiowaves.left.and.right"),
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HomeMenuItem(uri: "verification_order", title: "核销订单", iconName: "checkmark.seal.fill"),
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HomeMenuItem(uri: "travel_album", title: "新增相册", iconName: "photo.badge.plus"),
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HomeMenuItem(uri: "travel_album", title: "新增相册", iconName: "rectangle.stack.badge.plus"),
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HomeMenuItem(uri: "live_album", title: "直播相册", iconName: "play.rectangle.on.rectangle.fill"),
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HomeMenuItem(uri: "pm", title: "项目管理", iconName: "circle.grid.2x2.fill"),
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HomeMenuItem(uri: "pm_manager", title: "项目管理", iconName: "circle.grid.2x2.fill"),
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HomeMenuItem(uri: "location_report", title: "位置上报", iconName: "mappin.circle.fill"),
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HomeMenuItem(uri: "report_photographer", title: "举报摄影师", iconName: "shield.fill"),
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HomeMenuItem(uri: "report_photographer", title: "举报摄影师", iconName: "shield.lefthalf.filled"),
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HomeMenuItem(uri: "registration_invitation", title: "注册邀请", iconName: "envelope.open.fill"),
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HomeMenuItem(uri: "photographer_invite", title: "邀请摄影师", iconName: "envelope.open.fill"),
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HomeMenuItem(uri: "invite_record", title: "邀请记录", iconName: "list.bullet.rectangle.fill"),
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HomeMenuItem(uri: "store", title: "店铺管理", iconName: "storefront.fill"),
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HomeMenuItem(uri: "store", title: "店铺管理", iconName: "building.2.fill"),
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HomeMenuItem(uri: "fly", title: "飞行管理", iconName: "paperplane.fill"),
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HomeMenuItem(uri: "pilot_cert", title: "飞手认证", iconName: "paperplane.fill"),
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HomeMenuItem(uri: "pilot_controller", title: "飞控", iconName: "paperplane.fill"),
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@ -78,6 +78,21 @@ final class HomeViewModel {
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needsPermissionReload = true
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}
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/// 查询待审核记录并决定进入申请页或审核状态页。
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func resolvePermissionApplyDestination(api: HomeAPI) async -> PermissionApplyDestination {
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do {
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let pendingList = try await api.roleApplyPending()
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guard let first = pendingList.first,
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first.status == PermissionApplyPendingStatus.reviewing
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|| first.status == PermissionApplyPendingStatus.rejected else {
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return .apply
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}
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return .status(applyCode: first.code)
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} catch {
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return .apply
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}
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}
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/// 按需重新拉取权限。
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func reloadIfNeeded(api: HomeAPI) async {
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locationStateStore.restoreStateIfNeeded()
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@ -11,6 +11,9 @@ final class PermissionApplyStatusViewModel {
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private(set) var pendingData: RoleApplyPendingResponse?
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private(set) var isLoading = false
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private(set) var rolePermissionList: [RolePermissionResponse] = []
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private(set) var showScenicListDialog = false
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private(set) var dialogRoleName = ""
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private(set) var dialogScenicList: [ScenicInfo] = []
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var onStateChange: (() -> Void)?
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var onNavigateToEdit: ((RoleApplyPendingResponse) -> Void)?
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@ -29,7 +32,11 @@ final class PermissionApplyStatusViewModel {
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notifyStateChange()
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do {
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let pendingList = try await api.roleApplyPending()
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pendingData = pendingList.first { $0.code == applyCode }
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pendingData = pendingList.first {
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$0.code == applyCode
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&& ($0.status == PermissionApplyPendingStatus.reviewing
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|| $0.status == PermissionApplyPendingStatus.rejected)
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}
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} catch {
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pendingData = nil
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}
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@ -42,6 +49,22 @@ final class PermissionApplyStatusViewModel {
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onNavigateToEdit?(pendingData)
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}
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/// 展示某个已有角色的全部景区。
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func showScenicList(roleName: String, scenics: [ScenicInfo]) {
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dialogRoleName = roleName
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dialogScenicList = scenics
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showScenicListDialog = true
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notifyStateChange()
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}
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/// 关闭已有景区列表弹窗。
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func hideScenicList() {
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dialogRoleName = ""
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dialogScenicList = []
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showScenicListDialog = false
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notifyStateChange()
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}
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private func notifyStateChange() {
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onStateChange?()
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}
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@ -18,10 +18,16 @@ final class PermissionApplyViewModel {
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private(set) var isSubmitting = false
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private(set) var showRolePicker = false
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private(set) var showScenicPicker = false
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private(set) var rolePermissionList: [RolePermissionResponse] = []
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private(set) var scenicSearchQuery = ""
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private(set) var pendingDeletion: PermissionDeletionTarget?
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private(set) var showScenicListDialog = false
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private(set) var dialogRoleName = ""
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private(set) var dialogScenicList: [ScenicInfo] = []
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var onStateChange: (() -> Void)?
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var onShowMessage: ((String) -> Void)?
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var onSubmitSuccess: ((String) -> Void)?
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var onSubmitSuccess: (() -> Void)?
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private let appStore: AppStore
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@ -30,6 +36,18 @@ final class PermissionApplyViewModel {
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loadRolesFromLocal()
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}
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/// 当前表单是否满足 Android 的提交条件。
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var canSubmit: Bool {
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selectedRoleId != nil && !selectedScenicIds.isEmpty && !isSubmitting
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}
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/// 按当前搜索词过滤景区,保持接口原始顺序。
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var filteredScenics: [ScenicOption] {
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let query = scenicSearchQuery.trimmingCharacters(in: .whitespacesAndNewlines)
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guard !query.isEmpty else { return availableScenics }
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return availableScenics.filter { $0.name.localizedCaseInsensitiveContains(query) }
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}
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/// 从待审核数据预填表单(status=3 去编辑)。
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func initWithPendingData(_ pending: RoleApplyPendingResponse) {
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selectedRoleId = pending.roleId
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@ -45,7 +63,7 @@ final class PermissionApplyViewModel {
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}
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func loadRolesFromLocal() {
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let rolePermissionList = appStore.permissions.rolePermissionList()
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rolePermissionList = appStore.permissions.rolePermissionList()
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var seen = Set<Int>()
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availableRoles = rolePermissionList.compactMap { item in
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guard !seen.contains(item.role.id) else { return nil }
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@ -102,6 +120,7 @@ final class PermissionApplyViewModel {
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func loadAvailableScenics(api: HomeAPI?) async {
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guard let roleId = selectedRoleId else { return }
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guard let api else { return }
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guard !isLoadingScenics else { return }
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isLoadingScenics = true
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notifyStateChange()
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do {
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@ -143,7 +162,37 @@ final class PermissionApplyViewModel {
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notifyStateChange()
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}
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/// 更新景区下拉菜单的搜索词。
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func updateScenicSearchQuery(_ query: String) {
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scenicSearchQuery = query
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notifyStateChange()
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}
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func removeSelectedScenic(id: Int, name: String) {
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pendingDeletion = .scenic(id: id, name: name)
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notifyStateChange()
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}
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/// 确认删除当前待删除的角色或景区。
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func confirmDeletion() {
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guard let pendingDeletion else { return }
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switch pendingDeletion {
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case .role:
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clearRoleSelectionImmediately()
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case .scenic(let id, let name):
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removeSelectedScenicImmediately(id: id, name: name)
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}
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self.pendingDeletion = nil
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notifyStateChange()
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}
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/// 取消删除确认。
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func cancelDeletion() {
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pendingDeletion = nil
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notifyStateChange()
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}
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private func removeSelectedScenicImmediately(id: Int, name: String) {
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selectedScenicIds.removeAll { $0 == id }
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selectedScenicNames.removeAll { $0 == name }
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availableScenics = availableScenics.map { item in
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@ -153,7 +202,6 @@ final class PermissionApplyViewModel {
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}
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return copy
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}
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notifyStateChange()
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}
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/// 已有角色下已开通的景区列表。
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@ -164,6 +212,12 @@ final class PermissionApplyViewModel {
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}
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func clearRoleSelection() {
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guard !selectedRoleName.isEmpty else { return }
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pendingDeletion = .role(name: selectedRoleName)
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notifyStateChange()
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}
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private func clearRoleSelectionImmediately() {
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selectedRoleId = nil
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selectedRoleName = ""
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selectedScenicIds = []
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@ -174,33 +228,42 @@ final class PermissionApplyViewModel {
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copy.isSelected = false
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return copy
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}
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}
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/// 展示已有角色下的全部景区。
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func showScenicList(roleName: String, scenics: [ScenicInfo]) {
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dialogRoleName = roleName
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dialogScenicList = scenics
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showScenicListDialog = true
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notifyStateChange()
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}
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/// 关闭已有景区列表弹窗。
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func hideScenicList() {
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dialogRoleName = ""
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dialogScenicList = []
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showScenicListDialog = false
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notifyStateChange()
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}
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func submit(api: HomeAPI) async {
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guard let roleId = selectedRoleId else {
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onShowMessage?("请选择角色")
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return
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}
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let newScenicIds = selectedScenicIds.filter { id in
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!existingScenicIds(for: roleId).contains(id)
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}
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guard !newScenicIds.isEmpty else {
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onShowMessage?("请至少选择一个景区")
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guard canSubmit, let roleId = selectedRoleId else {
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onShowMessage?("请选择景区和角色")
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return
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}
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isSubmitting = true
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notifyStateChange()
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do {
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let result = try await api.submitRoleApply(scenicIds: newScenicIds, roleId: roleId)
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onShowMessage?("提交成功")
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onSubmitSuccess?(result.code)
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try await api.submitRoleApply(scenicIds: selectedScenicIds, roleId: roleId)
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isSubmitting = false
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notifyStateChange()
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onSubmitSuccess?()
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} catch {
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onShowMessage?("提交失败,请稍后重试")
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isSubmitting = false
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notifyStateChange()
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}
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isSubmitting = false
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notifyStateChange()
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}
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private func existingScenicIds(for roleId: Int) -> Set<Int> {
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Reference in New Issue
Block a user