初始提交:创建 Swift UIKit iOS MVVM 工程规范

This commit is contained in:
2026-07-06 14:44:51 +08:00
commit ed22019aa1
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.gitignore vendored Normal file
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# Xcode
build/
DerivedData/
*.xcuserstate
*.xcscmblueprint
xcuserdata/
# Swift Package Manager
.build/
.swiftpm/
# macOS
.DS_Store

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AGENTS.md Normal file
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# suixinkan
## 项目概览
这是一个 **Swift + UIKit** 的 iOS 工程,采用 **MVVM** 设计模式。
## 平台与设备
- **最低系统版本**iOS 16
- **设备**:仅支持 iPhone`TARGETED_DEVICE_FAMILY = 1`
- **屏幕方向**仅竖屏Portrait
开发时请遵守以上约束,不要引入 iPad 专属布局、横屏适配或低于 iOS 16 的 API。
## 架构MVVM
按 MVVM 分层组织代码,职责清晰:
| 层级 | 职责 |
|------|------|
| **View** | `UIViewController` / 自定义 `UIView`,负责 UI 展示与用户交互,不包含业务逻辑 |
| **ViewModel** | 处理业务逻辑与状态,向 View 暴露可绑定的数据;不直接引用 UIKit 视图 |
| **Model** | 数据模型、网络/本地数据源 |
### 约定
- View 通过 ViewModel 获取数据并响应用户操作,避免在 ViewController 中写复杂业务逻辑
- ViewModel 不依赖 `UIViewController` 或具体 View 类型
- 新增功能时,优先创建对应的 Model、ViewModel、ViewController文件保持结构一致
## 技术栈
- **语言**Swift
- **UI 框架**UIKitStoryboard / 代码布局均可,与现有工程保持一致)
- **入口**`AppDelegate``SceneDelegate``Main.storyboard`
## 开发注意
- 使用 iOS 16+ 可用 API如需兼容更低版本需先与项目维护者确认
- UI 按竖屏 iPhone 设计,无需考虑横屏与 iPad 分屏
- 保持代码简洁,遵循现有命名与目录风格

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//
// AppDelegate.swift
// suixinkan
//
// Created by hanqiu on 2026/7/6.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}

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{
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</dependencies>
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<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="target" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
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25
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
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<key>UIApplicationSceneManifest</key>
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<false/>
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<key>UIWindowSceneSessionRoleApplication</key>
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<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
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<key>UISceneStoryboardFile</key>
<string>Main</string>
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//
// SceneDelegate.swift
// suixinkan
//
// Created by hanqiu on 2026/7/6.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}

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@ -0,0 +1,19 @@
//
// ViewController.swift
// suixinkan
//
// Created by hanqiu on 2026/7/6.
//
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
}