添加景区选择与合作订单流程并对齐 Android

This commit is contained in:
2026-07-07 10:48:43 +08:00
parent ef1d3b4af5
commit c4057537d2
50 changed files with 5603 additions and 191 deletions

View File

@ -0,0 +1,208 @@
//
// PermissionApplyViewController.swift
// suixinkan
//
import SnapKit
import UIKit
/// Android `PermissionApplyScreen`
final class PermissionApplyViewController: BaseViewController {
private let viewModel: PermissionApplyViewModel
private let homeAPI: HomeAPI
private let pendingData: RoleApplyPendingResponse?
private let scrollView = UIScrollView()
private let contentStack = UIStackView()
private let bannerView = PermissionApplyBannerView()
private let roleSelector = PermissionFormSelectorRow(title: "角色信息", subtitle: "单选 · 请选择您需要申请权限的角色", placeholder: "请选择角色")
private let existingScenicTags = PermissionSelectedTagsView()
private let scenicSelector = PermissionFormSelectorRow(title: "新增景区", subtitle: "多选 · 请选择需要新增权限的景区", placeholder: "请选择景区")
private let selectedScenicTags = PermissionSelectedTagsView()
private let submitButton = PermissionSubmitButton()
init(
pendingData: RoleApplyPendingResponse? = nil,
viewModel: PermissionApplyViewModel = PermissionApplyViewModel(),
homeAPI: HomeAPI = NetworkServices.shared.homeAPI
) {
self.pendingData = pendingData
self.viewModel = viewModel
self.homeAPI = homeAPI
super.init(nibName: nil, bundle: nil)
}
@available(*, unavailable)
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func setupNavigationBar() {
title = "申请权限"
}
override func setupUI() {
contentStack.axis = .vertical
contentStack.spacing = 16
let card = UIView()
card.backgroundColor = .white
card.layer.cornerRadius = 8
let cardStack = UIStackView(arrangedSubviews: [roleSelector, existingScenicTags, scenicSelector, selectedScenicTags])
cardStack.axis = .vertical
cardStack.spacing = 20
card.addSubview(cardStack)
cardStack.snp.makeConstraints { make in
make.edges.equalToSuperview().inset(16)
}
contentStack.addArrangedSubview(bannerView)
contentStack.addArrangedSubview(card)
scrollView.addSubview(contentStack)
view.addSubview(scrollView)
view.addSubview(submitButton)
contentStack.snp.makeConstraints { make in
make.edges.equalToSuperview().inset(UIEdgeInsets(top: 0, left: 16, bottom: 16, right: 16))
make.width.equalTo(scrollView).offset(-32)
}
scrollView.snp.makeConstraints { make in
make.top.leading.trailing.equalTo(view.safeAreaLayoutGuide)
make.bottom.equalTo(submitButton.snp.top).offset(-12)
}
submitButton.snp.makeConstraints { make in
make.leading.trailing.equalToSuperview().inset(16)
make.bottom.equalTo(view.safeAreaLayoutGuide).offset(-12)
}
}
override func bindActions() {
viewModel.onStateChange = { [weak self] in
Task { @MainActor in self?.applyViewModel() }
}
viewModel.onShowMessage = { [weak self] message in
Task { @MainActor in self?.showToast(message) }
}
viewModel.onSubmitSuccess = { [weak self] applyCode in
Task { @MainActor in self?.handleSubmitSuccess(applyCode: applyCode) }
}
bannerView.onApplyNewScenic = { [weak self] in
self?.showToast("功能开发中")
}
roleSelector.onTap = { [weak self] in self?.presentRolePicker() }
scenicSelector.onTap = { [weak self] in
guard let self else { return }
self.viewModel.showScenicPickerSheet()
if self.viewModel.availableScenics.isEmpty {
Task { await self.viewModel.loadAvailableScenics(api: self.homeAPI) }
}
self.presentScenicPickerIfNeeded()
}
submitButton.addTarget(self, action: #selector(submitTapped), for: .touchUpInside)
if let pendingData {
viewModel.initWithPendingData(pendingData)
Task { await viewModel.loadAvailableScenics(api: homeAPI) }
}
applyViewModel()
}
private func applyViewModel() {
if viewModel.selectedRoleName.isEmpty {
roleSelector.setValue("请选择角色", isPlaceholder: true)
existingScenicTags.isHidden = true
} else {
roleSelector.setValue(viewModel.selectedRoleName, isPlaceholder: false)
if let roleId = viewModel.selectedRoleId {
let names = viewModel.existingScenics(for: roleId).map(\.name)
existingScenicTags.apply(title: "已开通景区", names: names, onRemove: nil)
}
}
if viewModel.selectedScenicNames.isEmpty {
scenicSelector.setValue("请选择景区", isPlaceholder: true)
selectedScenicTags.isHidden = true
} else {
scenicSelector.setValue("已选 \(viewModel.selectedScenicNames.count) 个景区", isPlaceholder: false)
selectedScenicTags.apply(
title: "待申请景区",
names: viewModel.selectedScenicNames
) { [weak self] index in
guard let self else { return }
let id = self.viewModel.selectedScenicIds[index]
let name = self.viewModel.selectedScenicNames[index]
self.viewModel.removeSelectedScenic(id: id, name: name)
}
}
submitButton.setSubmitting(viewModel.isSubmitting)
presentScenicPickerIfNeeded()
presentRolePickerIfNeeded()
}
private func presentRolePickerIfNeeded() {
guard viewModel.showRolePicker else { return }
viewModel.hideRolePickerSheet()
presentRolePicker()
}
private func presentRolePicker() {
let alert = UIAlertController(title: "选择角色", message: nil, preferredStyle: .actionSheet)
viewModel.availableRoles.forEach { role in
alert.addAction(UIAlertAction(title: role.name, style: .default) { [weak self] _ in
self?.viewModel.selectRole(role)
Task { await self?.viewModel.loadAvailableScenics(api: self?.homeAPI) }
})
}
alert.addAction(UIAlertAction(title: "取消", style: .cancel))
present(alert, animated: true)
}
private func presentScenicPickerIfNeeded() {
guard viewModel.showScenicPicker else { return }
viewModel.hideScenicPickerSheet()
presentScenicPicker()
}
private func presentScenicPicker() {
guard viewModel.selectedRoleId != nil else {
showToast("请先选择角色")
return
}
if viewModel.availableScenics.isEmpty {
Task {
await viewModel.loadAvailableScenics(api: homeAPI)
await MainActor.run { self.presentScenicPicker() }
}
return
}
let alert = UIAlertController(title: "选择景区", message: nil, preferredStyle: .actionSheet)
viewModel.availableScenics.filter { !$0.isDisabled }.forEach { scenic in
let prefix = scenic.isSelected ? "" : ""
alert.addAction(UIAlertAction(title: "\(prefix)\(scenic.name)", style: .default) { [weak self] _ in
self?.viewModel.toggleScenic(scenic)
})
}
alert.addAction(UIAlertAction(title: "完成", style: .cancel))
present(alert, animated: true)
}
@objc private func submitTapped() {
Task { await viewModel.submit(api: homeAPI) }
}
private func handleSubmitSuccess(applyCode: String) {
guard !applyCode.isEmpty else {
navigationController?.popViewController(animated: true)
return
}
var controllers = navigationController?.viewControllers ?? []
controllers.removeAll { $0 === self }
let statusVC = PermissionApplyStatusViewController(applyCode: applyCode)
controllers.append(statusVC)
navigationController?.setViewControllers(controllers, animated: true)
}
}