Add scenic application flow aligned with Android.
Implement scenic apply models, API, upload, UI, and tests; wire entry from permission apply pages and include related permission/scenic selection UI fixes. Co-authored-by: Cursor <cursoragent@cursor.com>
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@ -41,8 +41,10 @@ final class ScenicPermissionBannerView: UIView {
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make.centerY.equalToSuperview()
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}
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snp.makeConstraints { make in
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make.height.greaterThanOrEqualTo(44)
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make.height.equalTo(44)
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}
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setContentHuggingPriority(.required, for: .vertical)
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setContentCompressionResistancePriority(.required, for: .vertical)
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}
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@available(*, unavailable)
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@ -146,18 +148,20 @@ final class ScenicCurrentLocationBar: UIView {
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iconView.snp.makeConstraints { make in
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make.leading.equalToSuperview()
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make.centerY.equalToSuperview()
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make.centerY.equalTo(locationLabel)
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make.size.equalTo(16)
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}
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locationLabel.snp.makeConstraints { make in
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make.leading.equalTo(iconView.snp.trailing).offset(4)
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make.centerY.equalToSuperview()
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make.top.bottom.equalToSuperview().inset(8)
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make.trailing.lessThanOrEqualTo(relocateButton.snp.leading).offset(-12)
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}
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relocateButton.snp.makeConstraints { make in
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make.trailing.equalToSuperview()
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make.centerY.equalToSuperview()
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make.centerY.equalTo(locationLabel)
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}
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setContentHuggingPriority(.required, for: .vertical)
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setContentCompressionResistancePriority(.required, for: .vertical)
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}
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@available(*, unavailable)
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@ -165,8 +169,10 @@ final class ScenicCurrentLocationBar: UIView {
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fatalError("init(coder:) has not been implemented")
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}
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func apply(locationText: String) {
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locationLabel.text = locationText
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func apply(locationText: String, isLocating: Bool = false) {
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locationLabel.text = isLocating ? "定位中..." : locationText
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relocateButton.isEnabled = !isLocating
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relocateButton.alpha = isLocating ? 0.5 : 1
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}
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@objc private func relocateTapped() {
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