完善景区排队设置页与全局按钮配置迁移。
重构排队设置与变更日志交互,补充 Overlay 与资源,并将多页面主操作按钮统一到 UIButton Configuration,同步更新相关单元测试。 Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@ -170,8 +170,8 @@ final class CloudTransferManager {
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fileName: seed.fileName,
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fileType: seed.fileType,
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scenicId: scenicIdProvider()
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) { [weak self] progress in
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Task { @MainActor in
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) { progress in
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Task { @MainActor [weak self] in
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guard let self, self.isCurrentOperation(id: id, generation: generation) else { return }
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self.updateUploadProgress(id: id, progress: progress)
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}
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@ -220,8 +220,8 @@ final class CloudTransferManager {
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let localURL = try await downloader.downloadFile(
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remoteURL: seed.remoteURL,
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fileName: seed.fileName
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) { [weak self] progress in
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Task { @MainActor in
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) { progress in
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Task { @MainActor [weak self] in
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guard let self, self.isCurrentOperation(id: id, generation: generation) else { return }
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self.updateDownloadProgress(id: id, progress: progress)
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}
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@ -6,14 +6,15 @@
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import Foundation
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/// 高德逆地理编码封装,对齐 Android `GeocodeSearch`。
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@MainActor
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final class LocationGeocoder: NSObject, AMapSearchDelegate {
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static let shared = LocationGeocoder()
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nonisolated static let shared = LocationGeocoder()
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private var searchAPI: AMapSearchAPI?
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private var continuation: CheckedContinuation<String, Never>?
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private override init() {
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nonisolated private override init() {
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super.init()
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}
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@ -7,19 +7,19 @@ import CoreLocation
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import Foundation
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/// 统一定位服务,封装高德 `AMapLocationManager`,对齐 Android `LocationProvider`。
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@MainActor
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final class LocationProvider: NSObject, LocationProviding {
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static let shared = LocationProvider()
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nonisolated static let shared = LocationProvider()
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private let permissionManager = CLLocationManager()
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private let geocoder: LocationGeocoder
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private let geocoder = LocationGeocoder.shared
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init(geocoder: LocationGeocoder = .shared) {
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self.geocoder = geocoder
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nonisolated override init() {
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super.init()
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permissionManager.desiredAccuracy = kCLLocationAccuracyBest
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}
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@MainActor
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func requestSnapshot(desiredAccuracy: CLLocationAccuracy = kCLLocationAccuracyBest) async throws -> HomeLocationSnapshot {
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try AMapBootstrap.requireConfigured()
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try await ensureLocationPermission()
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@ -51,6 +51,7 @@ final class LocationProvider: NSObject, LocationProviding {
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}
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}
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@MainActor
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func requestCoordinate(desiredAccuracy: CLLocationAccuracy) async throws -> CLLocationCoordinate2D {
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try AMapBootstrap.requireConfigured()
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try await ensureLocationPermission()
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@ -77,12 +78,14 @@ final class LocationProvider: NSObject, LocationProviding {
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}
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}
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@MainActor
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func reverseGeocode(latitude: Double, longitude: Double) async -> String {
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await geocoder.reverseGeocode(latitude: latitude, longitude: longitude)
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}
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/// 请求系统定位权限,首次弹窗后等待用户响应。
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func ensureLocationPermission() async throws {
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permissionManager.desiredAccuracy = kCLLocationAccuracyBest
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let initialStatus = permissionManager.authorizationStatus
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if initialStatus == .notDetermined {
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permissionManager.requestWhenInUseAuthorization()
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@ -12,7 +12,7 @@ protocol ScenicApplicationImageUploading: AnyObject {
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data: Data,
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fileName: String,
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scenicId: Int,
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onProgress: @escaping (Int) -> Void
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onProgress: @escaping @MainActor (Int) -> Void
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) async throws -> String
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}
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@ -247,20 +247,19 @@ final class ScenicApplicationViewModel {
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notifyStateChange()
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do {
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let progressBatch = batch
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let url = try await uploader.uploadScenicApplyImage(
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data: data,
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fileName: image.fileName,
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scenicId: scenicId,
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onProgress: { [weak self] progress in
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Task { @MainActor in
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self?.handleUploadProgress(
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index: index,
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batch: batch,
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currentPosition: currentPosition,
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total: total,
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progress: progress
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)
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}
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self?.handleUploadProgress(
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index: index,
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batch: progressBatch,
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currentPosition: currentPosition,
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total: total,
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progress: progress
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)
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}
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)
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updateImage(at: index) { item in
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@ -41,8 +41,67 @@ protocol ScenicQueueTTSManaging: AnyObject {
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func estimateAnnouncementDurationMillis(_ text: String) -> Int64
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}
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/// 主线程隔离的系统语音合成器,统一管理播放状态与异步 continuation。
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@MainActor
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private final class SystemVoiceSynthesizer: NSObject, @preconcurrency AVSpeechSynthesizerDelegate {
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private let synthesizer = AVSpeechSynthesizer()
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private var currentContinuation: CheckedContinuation<Void, Never>?
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private var currentUtterance: AVSpeechUtterance?
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nonisolated override init() {
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super.init()
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}
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/// 播放一段中文文本,并在完成或取消后结束等待。
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func speak(_ text: String) async {
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synthesizer.delegate = self
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finishCurrentSpeech()
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if synthesizer.isSpeaking {
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synthesizer.stopSpeaking(at: .immediate)
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}
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await withCheckedContinuation { continuation in
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let utterance = AVSpeechUtterance(string: text)
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utterance.voice = AVSpeechSynthesisVoice(language: "zh-CN")
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utterance.rate = AVSpeechUtteranceDefaultSpeechRate * 0.86
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utterance.volume = 1.0
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currentContinuation = continuation
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currentUtterance = utterance
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synthesizer.speak(utterance)
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}
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}
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/// 停止当前播放并释放等待中的调用方。
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func stop() {
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finishCurrentSpeech()
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if synthesizer.isSpeaking {
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synthesizer.stopSpeaking(at: .immediate)
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}
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}
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func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) {
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finishCurrentSpeech(matching: utterance)
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}
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func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didCancel utterance: AVSpeechUtterance) {
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finishCurrentSpeech(matching: utterance)
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}
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private func finishCurrentSpeech(matching utterance: AVSpeechUtterance? = nil) {
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if let utterance, utterance !== currentUtterance {
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return
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}
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currentUtterance = nil
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currentContinuation?.resume()
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currentContinuation = nil
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}
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}
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/// 阿里云 NLS TTS 管理器,优先使用 NUI SDK,失败时回退到系统中文语音。
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final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynthesizerDelegate {
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///
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/// 线程安全性:循环状态只在 `loopQueue` 读写,原生引擎状态只在 `nativeQueue` 读写,
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/// 系统语音合成由 `SystemVoiceSynthesizer` 的主 Actor 隔离保护。
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final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, @unchecked Sendable {
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static let shared = AliyunNLSTTSManager()
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private enum LoopKind {
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@ -62,7 +121,7 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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let voicePath: String
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}
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private let synthesizer = AVSpeechSynthesizer()
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private let systemVoiceSynthesizer = SystemVoiceSynthesizer()
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private let loopQueue = DispatchQueue(label: "com.zhifly.suixinkan.scenicQueue.tts")
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private let nativeQueue = DispatchQueue(label: "com.zhifly.suixinkan.scenicQueue.aliyunNLS")
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private let appStore: AppStore
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@ -71,15 +130,15 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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private let streamingPlayer: AliyunPCMStreamingPlaying
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private let workspacePathProvider: () -> String?
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private var activeLoop: LoopKind?
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private var currentContinuation: CheckedContinuation<Void, Never>?
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private var nativeContinuation: CheckedContinuation<Bool, Never>?
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private var nlsToken: AliyunNLSToken?
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private var lastCredentials: AliyunOSSCredentials?
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private var nativeReady = false
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private var nativeEngineKind: NativeEngineKind?
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private var nativeSampleRate: Double
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private var customTextLoopingStorage = false
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private(set) var customTextLooping = false
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var customTextLooping: Bool {
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loopQueue.sync { customTextLoopingStorage }
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}
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var supportsOfflineTTS: Bool {
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bridge.sdkAvailable && offlineResources() != nil
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@ -99,24 +158,22 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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self.workspacePathProvider = workspacePathProvider ?? Self.bundledWorkspacePath
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nativeSampleRate = AliyunNLSTTSManager.onlineSampleRate
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super.init()
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synthesizer.delegate = self
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self.bridge.delegate = self
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}
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func prepareQueueTTSEngine(api: ScenicQueueAPIProtocol?) async {
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guard let api else { return }
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guard !appStore.scenicQueue.useOfflineTTS || supportsOfflineTTS else {
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nativeReady = false
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await setNativeReady(false)
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return
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}
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do {
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let sts = try await api.aliyunSTS(bucket: "vipsky")
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lastCredentials = sts.credentials
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let token = try await tokenProvider.createToken(credentials: sts.credentials)
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nlsToken = token
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nativeReady = await prepareNativeEngineIfAvailable(token: token, credentials: sts.credentials)
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let isReady = await prepareNativeEngineIfAvailable(token: token, credentials: sts.credentials)
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await setNativeReady(isReady)
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} catch {
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nativeReady = false
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await setNativeReady(false)
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}
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}
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@ -125,7 +182,7 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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loopQueue.async { [weak self] in
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guard let self else { return }
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self.activeLoop = .queueCall(queueNo)
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self.customTextLooping = false
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self.customTextLoopingStorage = false
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Task { await self.runLoop(text: text, expected: .queueCall(queueNo)) }
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}
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}
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@ -155,7 +212,7 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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loopQueue.async { [weak self] in
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guard let self else { return }
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self.activeLoop = .custom(trimmed)
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self.customTextLooping = true
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self.customTextLoopingStorage = true
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Task { await self.runLoop(text: trimmed, expected: .custom(trimmed)) }
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}
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return true
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@ -167,7 +224,7 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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if case .custom = self.activeLoop {
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self.activeLoop = nil
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}
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self.customTextLooping = false
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self.customTextLoopingStorage = false
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self.stopSpeaking()
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}
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}
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@ -208,7 +265,9 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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try? await Task.sleep(nanoseconds: 1_000_000_000)
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}
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if case .custom = expected {
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customTextLooping = false
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loopQueue.async { [weak self] in
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self?.customTextLoopingStorage = false
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}
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}
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}
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@ -254,49 +313,28 @@ final class AliyunNLSTTSManager: NSObject, ScenicQueueTTSManaging, AVSpeechSynth
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}
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}
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private func speakWithSystemVoice(_ text: String) async {
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await MainActor.run {
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if synthesizer.isSpeaking {
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synthesizer.stopSpeaking(at: .immediate)
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}
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}
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private func setNativeReady(_ isReady: Bool) async {
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await withCheckedContinuation { continuation in
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currentContinuation = continuation
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let utterance = AVSpeechUtterance(string: text)
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utterance.voice = AVSpeechSynthesisVoice(language: "zh-CN")
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utterance.rate = AVSpeechUtteranceDefaultSpeechRate * 0.86
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utterance.volume = 1.0
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DispatchQueue.main.async {
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self.synthesizer.speak(utterance)
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nativeQueue.async { [weak self] in
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self?.nativeReady = isReady
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continuation.resume()
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}
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}
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}
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private func speakWithSystemVoice(_ text: String) async {
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await systemVoiceSynthesizer.speak(text)
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}
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private func stopSpeaking() {
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nativeQueue.async { [weak self] in
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self?.cancelNativeSpeakLocked(resumeExisting: true)
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}
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DispatchQueue.main.async {
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if self.synthesizer.isSpeaking {
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self.synthesizer.stopSpeaking(at: .immediate)
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}
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self.resumeCurrentContinuationIfNeeded()
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Task { @MainActor [systemVoiceSynthesizer] in
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systemVoiceSynthesizer.stop()
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}
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}
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private func resumeCurrentContinuationIfNeeded() {
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currentContinuation?.resume()
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currentContinuation = nil
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}
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func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didFinish utterance: AVSpeechUtterance) {
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resumeCurrentContinuationIfNeeded()
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}
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func speechSynthesizer(_ synthesizer: AVSpeechSynthesizer, didCancel utterance: AVSpeechUtterance) {
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resumeCurrentContinuationIfNeeded()
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}
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private func prepareNativeEngineIfAvailable(
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token: AliyunNLSToken,
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credentials: AliyunOSSCredentials
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Reference in New Issue
Block a user