添加登录流程、会话路由和对齐参考 UI 的主 Tab 框架
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@ -2,8 +2,6 @@
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// SceneDelegate.swift
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// suixinkan
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//
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// Created by hanqiu on 2026/7/6.
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//
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import UIKit
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@ -11,42 +9,57 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
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var window: UIWindow?
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func scene(
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_ scene: UIScene,
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willConnectTo session: UISceneSession,
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options connectionOptions: UIScene.ConnectionOptions
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) {
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guard let windowScene = scene as? UIWindowScene else { return }
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
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// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
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// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
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// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
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guard let _ = (scene as? UIWindowScene) else { return }
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let window = UIWindow(windowScene: windowScene)
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window.rootViewController = AppRouter.makeRootViewController()
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window.makeKeyAndVisible()
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self.window = window
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registerNotifications()
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}
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func sceneDidDisconnect(_ scene: UIScene) {
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// Called as the scene is being released by the system.
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// This occurs shortly after the scene enters the background, or when its session is discarded.
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// Release any resources associated with this scene that can be re-created the next time the scene connects.
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// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
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NotificationCenter.default.removeObserver(self)
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}
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func sceneDidBecomeActive(_ scene: UIScene) {
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// Called when the scene has moved from an inactive state to an active state.
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// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
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private func registerNotifications() {
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(handleSessionDidExpire),
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name: NotificationName.sessionDidExpire,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(handleUserDidLogout),
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name: NotificationName.userDidLogout,
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object: nil
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)
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(handleUserDidLogin),
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name: NotificationName.userDidLogin,
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object: nil
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)
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}
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func sceneWillResignActive(_ scene: UIScene) {
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// Called when the scene will move from an active state to an inactive state.
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// This may occur due to temporary interruptions (ex. an incoming phone call).
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@objc private func handleSessionDidExpire() {
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AppStore.shared.logout()
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AppRouter.setRoot(.login, on: window)
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}
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func sceneWillEnterForeground(_ scene: UIScene) {
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// Called as the scene transitions from the background to the foreground.
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// Use this method to undo the changes made on entering the background.
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@objc private func handleUserDidLogout() {
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AppStore.shared.logout()
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AppRouter.setRoot(.login, on: window)
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}
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func sceneDidEnterBackground(_ scene: UIScene) {
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// Called as the scene transitions from the foreground to the background.
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// Use this method to save data, release shared resources, and store enough scene-specific state information
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// to restore the scene back to its current state.
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@objc private func handleUserDidLogin() {
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AppRouter.setRoot(.mainTab, on: window)
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}
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}
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