添加登录流程、会话路由和对齐参考 UI 的主 Tab 框架

This commit is contained in:
2026-07-06 15:12:34 +08:00
parent 3611547abe
commit 31ffec0f2b
70 changed files with 1588 additions and 48 deletions

View File

@ -2,8 +2,6 @@
// SceneDelegate.swift
// suixinkan
//
// Created by hanqiu on 2026/7/6.
//
import UIKit
@ -11,42 +9,57 @@ class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(
_ scene: UIScene,
willConnectTo session: UISceneSession,
options connectionOptions: UIScene.ConnectionOptions
) {
guard let windowScene = scene as? UIWindowScene else { return }
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let _ = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
window.rootViewController = AppRouter.makeRootViewController()
window.makeKeyAndVisible()
self.window = window
registerNotifications()
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
NotificationCenter.default.removeObserver(self)
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
private func registerNotifications() {
NotificationCenter.default.addObserver(
self,
selector: #selector(handleSessionDidExpire),
name: NotificationName.sessionDidExpire,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleUserDidLogout),
name: NotificationName.userDidLogout,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(handleUserDidLogin),
name: NotificationName.userDidLogin,
object: nil
)
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
@objc private func handleSessionDidExpire() {
AppStore.shared.logout()
AppRouter.setRoot(.login, on: window)
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
@objc private func handleUserDidLogout() {
AppStore.shared.logout()
AppRouter.setRoot(.login, on: window)
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
@objc private func handleUserDidLogin() {
AppRouter.setRoot(.mainTab, on: window)
}
}