Add scenic selection and cooperation order flows aligned with Android.
Upgrade scenic picker with search, location sorting, permission apply/status, and blocking home dialog; add cooperation order module and order source picker improvements with unit tests. Co-authored-by: Cursor <cursoragent@cursor.com>
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//
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// PermissionApplyViewModel.swift
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// suixinkan
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//
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import Foundation
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/// 权限申请 ViewModel,对齐 Android `PermissionApplyViewModel`。
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final class PermissionApplyViewModel {
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private(set) var availableRoles: [RoleOption] = []
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private(set) var selectedRoleId: Int?
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private(set) var selectedRoleName = ""
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private(set) var availableScenics: [ScenicOption] = []
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private(set) var selectedScenicIds: [Int] = []
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private(set) var selectedScenicNames: [String] = []
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private(set) var isLoadingScenics = false
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private(set) var isSubmitting = false
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private(set) var showRolePicker = false
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private(set) var showScenicPicker = false
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var onStateChange: (() -> Void)?
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var onShowMessage: ((String) -> Void)?
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var onSubmitSuccess: ((String) -> Void)?
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private let appStore: AppStore
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init(appStore: AppStore = .shared) {
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self.appStore = appStore
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loadRolesFromLocal()
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}
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/// 从待审核数据预填表单(status=3 去编辑)。
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func initWithPendingData(_ pending: RoleApplyPendingResponse) {
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selectedRoleId = pending.roleId
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selectedRoleName = pending.roleName
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selectedScenicIds = pending.scenicList.map(\.id)
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selectedScenicNames = pending.scenicList.map(\.name)
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availableRoles = availableRoles.map { role in
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var copy = role
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copy.isSelected = role.id == pending.roleId
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return copy
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}
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notifyStateChange()
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}
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func loadRolesFromLocal() {
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let rolePermissionList = appStore.rolePermissionList()
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var seen = Set<Int>()
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availableRoles = rolePermissionList.compactMap { item in
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guard !seen.contains(item.role.id) else { return nil }
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seen.insert(item.role.id)
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return RoleOption(
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id: item.role.id,
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name: item.role.name,
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description: item.role.notes ?? "",
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isSelected: false
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)
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}
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notifyStateChange()
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}
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func showRolePickerSheet() {
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showRolePicker = true
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notifyStateChange()
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}
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func hideRolePickerSheet() {
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showRolePicker = false
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notifyStateChange()
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}
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func selectRole(_ role: RoleOption) {
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selectedRoleId = role.id
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selectedRoleName = role.name
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availableRoles = availableRoles.map { item in
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var copy = item
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copy.isSelected = item.id == role.id
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return copy
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}
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selectedScenicIds = []
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selectedScenicNames = []
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availableScenics = []
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showRolePicker = false
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notifyStateChange()
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}
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func showScenicPickerSheet() {
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guard selectedRoleId != nil else {
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onShowMessage?("请先选择角色")
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return
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}
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showScenicPicker = true
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notifyStateChange()
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}
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func hideScenicPickerSheet() {
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showScenicPicker = false
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notifyStateChange()
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}
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func loadAvailableScenics(api: HomeAPI?) async {
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guard let roleId = selectedRoleId else { return }
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guard let api else { return }
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isLoadingScenics = true
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notifyStateChange()
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do {
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let response = try await api.scenicListAll()
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let existingIds = existingScenicIds(for: roleId)
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availableScenics = response.list.map { scenic in
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let isExisting = existingIds.contains(scenic.id)
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let isPreselected = selectedScenicIds.contains(scenic.id)
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return ScenicOption(
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id: scenic.id,
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name: scenic.name,
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isSelected: isExisting || isPreselected,
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isDisabled: isExisting
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)
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}
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} catch {
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onShowMessage?("获取景区列表失败")
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}
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isLoadingScenics = false
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notifyStateChange()
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}
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func toggleScenic(_ scenic: ScenicOption) {
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guard !scenic.isDisabled else { return }
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if selectedScenicIds.contains(scenic.id) {
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selectedScenicIds.removeAll { $0 == scenic.id }
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selectedScenicNames.removeAll { $0 == scenic.name }
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} else {
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selectedScenicIds.append(scenic.id)
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selectedScenicNames.append(scenic.name)
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}
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availableScenics = availableScenics.map { item in
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var copy = item
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if !copy.isDisabled {
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copy.isSelected = selectedScenicIds.contains(copy.id)
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}
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return copy
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}
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notifyStateChange()
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}
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func removeSelectedScenic(id: Int, name: String) {
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selectedScenicIds.removeAll { $0 == id }
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selectedScenicNames.removeAll { $0 == name }
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availableScenics = availableScenics.map { item in
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var copy = item
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if !copy.isDisabled {
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copy.isSelected = selectedScenicIds.contains(copy.id)
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}
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return copy
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}
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notifyStateChange()
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}
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/// 已有角色下已开通的景区列表。
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func existingScenics(for roleId: Int) -> [ScenicInfo] {
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appStore.rolePermissionList()
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.filter { $0.role.id == roleId }
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.flatMap(\.scenic)
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}
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func submit(api: HomeAPI) async {
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guard let roleId = selectedRoleId else {
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onShowMessage?("请先选择角色")
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return
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}
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let newScenicIds = selectedScenicIds.filter { id in
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!existingScenicIds(for: roleId).contains(id)
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}
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guard !newScenicIds.isEmpty else {
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onShowMessage?("请至少选择一个景区")
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return
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}
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isSubmitting = true
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notifyStateChange()
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do {
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let result = try await api.submitRoleApply(scenicIds: newScenicIds, roleId: roleId)
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onShowMessage?("提交成功")
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onSubmitSuccess?(result.code)
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} catch {
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onShowMessage?("提交失败,请稍后重试")
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}
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isSubmitting = false
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notifyStateChange()
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}
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private func existingScenicIds(for roleId: Int) -> Set<Int> {
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Set(existingScenics(for: roleId).map(\.id))
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}
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private func notifyStateChange() {
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onStateChange?()
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}
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}
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