Add scenic selection and cooperation order flows aligned with Android.
Upgrade scenic picker with search, location sorting, permission apply/status, and blocking home dialog; add cooperation order module and order source picker improvements with unit tests. Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@ -63,4 +63,29 @@ final class HomeAPI {
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)
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)
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}
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/// 拉取待审核权限申请列表。
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func roleApplyPending() async throws -> [RoleApplyPendingResponse] {
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try await client.send(
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APIRequest(method: .get, path: "/api/yf-handset-app/photog/role-apply/all")
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)
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}
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/// 拉取全部可选景区。
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func scenicListAll() async throws -> ScenicListAllResponse {
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try await client.send(
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APIRequest(method: .get, path: "/api/yf-handset-app/photog/scenic/list-all")
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)
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}
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/// 提交角色权限申请。
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func submitRoleApply(scenicIds: [Int], roleId: Int) async throws -> RoleApplySubmitResult {
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try await client.send(
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APIRequest(
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method: .post,
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path: "/api/yf-handset-app/photog/role-apply/submit",
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body: RoleApplySubmitRequest(scenicId: scenicIds, roleId: roleId)
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)
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)
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}
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}
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107
suixinkan/Features/Home/Models/PermissionApplyModels.swift
Normal file
107
suixinkan/Features/Home/Models/PermissionApplyModels.swift
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@ -0,0 +1,107 @@
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//
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// PermissionApplyModels.swift
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// suixinkan
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//
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import Foundation
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struct RoleApplyPendingResponse: Decodable, Equatable {
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let code: String
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let roleId: Int
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let roleName: String
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let scenicList: [RoleApplyScenicItem]
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let status: Int
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let statusLabel: String
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let createdAt: String
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let auditNote: String
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let auditedAt: String?
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let auditedBy: String?
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enum CodingKeys: String, CodingKey {
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case code
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case roleId = "role_id"
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case roleName = "role_name"
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case scenicList = "scenic_list"
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case status
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case statusLabel = "status_label"
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case createdAt = "created_at"
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case auditNote = "audit_note"
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case auditedAt = "audited_at"
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case auditedBy = "audited_by"
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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code = try container.decodeIfPresent(String.self, forKey: .code) ?? ""
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roleId = try container.decodeIfPresent(Int.self, forKey: .roleId) ?? 0
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roleName = try container.decodeIfPresent(String.self, forKey: .roleName) ?? ""
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scenicList = try container.decodeIfPresent([RoleApplyScenicItem].self, forKey: .scenicList) ?? []
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status = try container.decodeIfPresent(Int.self, forKey: .status) ?? 0
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statusLabel = try container.decodeIfPresent(String.self, forKey: .statusLabel) ?? ""
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createdAt = try container.decodeIfPresent(String.self, forKey: .createdAt) ?? ""
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auditNote = try container.decodeIfPresent(String.self, forKey: .auditNote) ?? ""
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auditedAt = try container.decodeIfPresent(String.self, forKey: .auditedAt)
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auditedBy = try container.decodeIfPresent(String.self, forKey: .auditedBy)
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}
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}
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struct RoleApplyScenicItem: Decodable, Equatable {
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let id: Int
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let name: String
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}
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struct ScenicListAllResponse: Decodable, Equatable {
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let total: Int
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let list: [ScenicListItem]
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init(total: Int = 0, list: [ScenicListItem] = []) {
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self.total = total
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self.list = list
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}
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}
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struct ScenicListItem: Decodable, Equatable {
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let id: Int
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let name: String
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}
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struct RoleApplySubmitRequest: Encodable {
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let scenicId: [Int]
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let roleId: Int
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enum CodingKeys: String, CodingKey {
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case scenicId = "scenic_id"
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case roleId = "role_id"
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}
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}
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struct RoleOption: Equatable, Hashable {
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let id: Int
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let name: String
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let description: String
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var isSelected: Bool
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}
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struct ScenicOption: Equatable, Hashable {
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let id: Int
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let name: String
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var isSelected: Bool
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var isDisabled: Bool
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}
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struct RoleApplySubmitResult: Decodable, Equatable {
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let code: String
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init(code: String = "") {
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self.code = code
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}
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init(from decoder: Decoder) throws {
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let container = try decoder.container(keyedBy: CodingKeys.self)
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code = try container.decodeIfPresent(String.self, forKey: .code) ?? ""
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}
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private enum CodingKeys: String, CodingKey {
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case code
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}
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}
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149
suixinkan/Features/Home/Models/ScenicSelectionModels.swift
Normal file
149
suixinkan/Features/Home/Models/ScenicSelectionModels.swift
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@ -0,0 +1,149 @@
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//
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// ScenicSelectionModels.swift
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// suixinkan
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//
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import Foundation
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/// 景区列表展示标签,对齐 Android `openStatus`。
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enum ScenicSelectionOpenStatus: Equatable {
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case nearest
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case closed
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case none
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}
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/// 景区选择列表项,对齐 Android `Sceniclistv2Entity` 展示字段。
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struct ScenicSpotDisplayItem: Equatable, Hashable {
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let id: Int
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let name: String
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let coverImg: String
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let address: String
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let distanceText: String
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let openStatus: ScenicSelectionOpenStatus
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let isSelected: Bool
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var statusLabel: String? {
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switch openStatus {
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case .nearest: "距离最近"
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case .closed: "暂未营业"
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case .none: nil
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}
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}
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}
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/// 景区距离计算,对齐 Android Haversine 逻辑。
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enum ScenicDistanceCalculator {
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private static let earthRadiusMeters = 6_371_000.0
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static func distanceKilometers(
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fromLat: Double,
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fromLng: Double,
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toLat: Double,
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toLng: Double
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) -> Double {
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let dLat = (toLat - fromLat) * .pi / 180
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let dLng = (toLng - fromLng) * .pi / 180
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let lat1 = fromLat * .pi / 180
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let lat2 = toLat * .pi / 180
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let a = sin(dLat / 2) * sin(dLat / 2)
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+ cos(lat1) * cos(lat2) * sin(dLng / 2) * sin(dLng / 2)
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let c = 2 * atan2(sqrt(a), sqrt(1 - a))
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return (earthRadiusMeters * c) / 1000
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}
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static func formatDistanceKilometers(_ kilometers: Double) -> String {
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if kilometers <= 0 || !kilometers.isFinite {
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return "0"
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}
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return String(format: "%.2f", kilometers)
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}
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}
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/// 将 role-permission 景区映射为选择页展示项。
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enum ScenicSpotDisplayMapper {
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static func buildItems(
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scenicList: [ScenicInfo],
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searchQuery: String,
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currentLat: Double?,
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currentLng: Double?,
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selectedScenicId: Int
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) -> [ScenicSpotDisplayItem] {
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let hasLocation = (currentLat ?? 0) > 0 && (currentLng ?? 0) > 0
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let searchLower = searchQuery.trimmingCharacters(in: .whitespacesAndNewlines).lowercased()
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struct ScenicWithDistance {
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let item: ScenicSpotDisplayItem
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let distance: Double
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}
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let mapped = scenicList.map { scenic -> ScenicWithDistance in
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let loc = scenic.location
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let distance: Double
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if let loc, hasLocation, let currentLat, let currentLng {
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distance = ScenicDistanceCalculator.distanceKilometers(
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fromLat: currentLat,
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fromLng: currentLng,
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toLat: loc.lat,
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toLng: loc.lng
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)
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} else if loc == nil, hasLocation {
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distance = .greatestFiniteMagnitude
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} else {
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distance = 0
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}
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let address = loc?.address.isEmpty == false ? (loc?.address ?? "--") : "--"
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let distanceText: String
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if loc == nil {
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distanceText = "--"
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} else if distance > 0, distance < .greatestFiniteMagnitude {
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distanceText = ScenicDistanceCalculator.formatDistanceKilometers(distance)
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} else {
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distanceText = "0"
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}
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let openStatus: ScenicSelectionOpenStatus = scenic.status == 2 ? .closed : .none
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let item = ScenicSpotDisplayItem(
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id: scenic.id,
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name: scenic.name,
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coverImg: scenic.coverImg ?? "",
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address: address,
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distanceText: distanceText,
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openStatus: openStatus,
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isSelected: selectedScenicId > 0 && scenic.id == selectedScenicId
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)
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return ScenicWithDistance(item: item, distance: distance)
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}
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let filtered = mapped.filter { entry in
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guard !searchLower.isEmpty else { return true }
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return entry.item.name.lowercased().contains(searchLower)
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|| entry.item.address.lowercased().contains(searchLower)
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}
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let sorted: [ScenicWithDistance]
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if hasLocation {
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sorted = filtered.sorted { $0.distance < $1.distance }
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} else {
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sorted = filtered
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}
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let baseItems = sorted.map(\.item)
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guard hasLocation, !baseItems.isEmpty else { return baseItems }
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return baseItems.enumerated().map { index, item in
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if index == 0, item.openStatus != .closed {
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return ScenicSpotDisplayItem(
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id: item.id,
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name: item.name,
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coverImg: item.coverImg,
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address: item.address,
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distanceText: item.distanceText,
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openStatus: .nearest,
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isSelected: item.isSelected
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)
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}
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return item
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}
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}
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}
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@ -47,7 +47,7 @@ enum HomeRouteHandler {
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showToast("暂无合作订单权限", from: viewController)
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return
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}
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showDeveloping(from: viewController)
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viewController.navigationController?.pushViewController(CooperationOrderListViewController(), animated: true)
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case "task_management", "task_management_editor":
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viewController.navigationController?.pushViewController(TaskAddViewController(), animated: true)
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default:
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@ -212,9 +212,17 @@ final class HomeViewModel {
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}
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}
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/// 刷新景区名与角色展示状态。
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/// 刷新景区名与角色展示状态,对齐 Android `initCurrentScenicName`。
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func refreshLocalDisplayState() {
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currentScenicName = appStore.currentScenicName.trimmingCharacters(in: .whitespacesAndNewlines)
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let scenicId = appStore.currentScenicId
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let scenicName = appStore.currentScenicName.trimmingCharacters(in: .whitespacesAndNewlines)
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if scenicId > 0, !scenicName.isEmpty {
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currentScenicName = scenicName
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} else {
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currentScenicName = ""
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appStore.currentScenicId = 0
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appStore.currentScenicName = ""
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}
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currentAppRole = appStore.currentAppRole
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isMinimalTopRole = currentAppRole?.usesHomeMinimalTopLayout ?? false
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}
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@ -0,0 +1,48 @@
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//
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// PermissionApplyStatusViewModel.swift
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// suixinkan
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//
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import Foundation
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/// 权限申请审核状态 ViewModel,对齐 Android `PermissionApplyStatusViewModel`。
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final class PermissionApplyStatusViewModel {
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private(set) var pendingData: RoleApplyPendingResponse?
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private(set) var isLoading = false
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private(set) var rolePermissionList: [RolePermissionResponse] = []
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var onStateChange: (() -> Void)?
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var onNavigateToEdit: ((RoleApplyPendingResponse) -> Void)?
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private let applyCode: String
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private let appStore: AppStore
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init(applyCode: String, appStore: AppStore = .shared) {
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self.applyCode = applyCode
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self.appStore = appStore
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rolePermissionList = appStore.rolePermissionList()
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}
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func loadPendingData(api: HomeAPI) async {
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isLoading = true
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notifyStateChange()
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do {
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let pendingList = try await api.roleApplyPending()
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pendingData = pendingList.first { $0.code == applyCode }
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} catch {
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pendingData = nil
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}
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isLoading = false
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notifyStateChange()
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}
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func navigateToEditIfRejected() {
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guard let pendingData, pendingData.status == PermissionApplyPendingStatus.rejected else { return }
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onNavigateToEdit?(pendingData)
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}
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private func notifyStateChange() {
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onStateChange?()
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}
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}
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@ -0,0 +1,199 @@
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//
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// PermissionApplyViewModel.swift
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// suixinkan
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//
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import Foundation
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/// 权限申请 ViewModel,对齐 Android `PermissionApplyViewModel`。
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final class PermissionApplyViewModel {
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private(set) var availableRoles: [RoleOption] = []
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private(set) var selectedRoleId: Int?
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private(set) var selectedRoleName = ""
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private(set) var availableScenics: [ScenicOption] = []
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private(set) var selectedScenicIds: [Int] = []
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private(set) var selectedScenicNames: [String] = []
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private(set) var isLoadingScenics = false
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private(set) var isSubmitting = false
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private(set) var showRolePicker = false
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private(set) var showScenicPicker = false
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var onStateChange: (() -> Void)?
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var onShowMessage: ((String) -> Void)?
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var onSubmitSuccess: ((String) -> Void)?
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private let appStore: AppStore
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init(appStore: AppStore = .shared) {
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self.appStore = appStore
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loadRolesFromLocal()
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}
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/// 从待审核数据预填表单(status=3 去编辑)。
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func initWithPendingData(_ pending: RoleApplyPendingResponse) {
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selectedRoleId = pending.roleId
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selectedRoleName = pending.roleName
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selectedScenicIds = pending.scenicList.map(\.id)
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selectedScenicNames = pending.scenicList.map(\.name)
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availableRoles = availableRoles.map { role in
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var copy = role
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copy.isSelected = role.id == pending.roleId
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return copy
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}
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notifyStateChange()
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}
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|
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func loadRolesFromLocal() {
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let rolePermissionList = appStore.rolePermissionList()
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var seen = Set<Int>()
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availableRoles = rolePermissionList.compactMap { item in
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guard !seen.contains(item.role.id) else { return nil }
|
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seen.insert(item.role.id)
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return RoleOption(
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id: item.role.id,
|
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name: item.role.name,
|
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description: item.role.notes ?? "",
|
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isSelected: false
|
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)
|
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}
|
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notifyStateChange()
|
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}
|
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|
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func showRolePickerSheet() {
|
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showRolePicker = true
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notifyStateChange()
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}
|
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|
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func hideRolePickerSheet() {
|
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showRolePicker = false
|
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notifyStateChange()
|
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}
|
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|
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func selectRole(_ role: RoleOption) {
|
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selectedRoleId = role.id
|
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selectedRoleName = role.name
|
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availableRoles = availableRoles.map { item in
|
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var copy = item
|
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copy.isSelected = item.id == role.id
|
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return copy
|
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}
|
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selectedScenicIds = []
|
||||
selectedScenicNames = []
|
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availableScenics = []
|
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showRolePicker = false
|
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notifyStateChange()
|
||||
}
|
||||
|
||||
func showScenicPickerSheet() {
|
||||
guard selectedRoleId != nil else {
|
||||
onShowMessage?("请先选择角色")
|
||||
return
|
||||
}
|
||||
showScenicPicker = true
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
func hideScenicPickerSheet() {
|
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showScenicPicker = false
|
||||
notifyStateChange()
|
||||
}
|
||||
|
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func loadAvailableScenics(api: HomeAPI?) async {
|
||||
guard let roleId = selectedRoleId else { return }
|
||||
guard let api else { return }
|
||||
isLoadingScenics = true
|
||||
notifyStateChange()
|
||||
do {
|
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let response = try await api.scenicListAll()
|
||||
let existingIds = existingScenicIds(for: roleId)
|
||||
availableScenics = response.list.map { scenic in
|
||||
let isExisting = existingIds.contains(scenic.id)
|
||||
let isPreselected = selectedScenicIds.contains(scenic.id)
|
||||
return ScenicOption(
|
||||
id: scenic.id,
|
||||
name: scenic.name,
|
||||
isSelected: isExisting || isPreselected,
|
||||
isDisabled: isExisting
|
||||
)
|
||||
}
|
||||
} catch {
|
||||
onShowMessage?("获取景区列表失败")
|
||||
}
|
||||
isLoadingScenics = false
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
func toggleScenic(_ scenic: ScenicOption) {
|
||||
guard !scenic.isDisabled else { return }
|
||||
if selectedScenicIds.contains(scenic.id) {
|
||||
selectedScenicIds.removeAll { $0 == scenic.id }
|
||||
selectedScenicNames.removeAll { $0 == scenic.name }
|
||||
} else {
|
||||
selectedScenicIds.append(scenic.id)
|
||||
selectedScenicNames.append(scenic.name)
|
||||
}
|
||||
availableScenics = availableScenics.map { item in
|
||||
var copy = item
|
||||
if !copy.isDisabled {
|
||||
copy.isSelected = selectedScenicIds.contains(copy.id)
|
||||
}
|
||||
return copy
|
||||
}
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
func removeSelectedScenic(id: Int, name: String) {
|
||||
selectedScenicIds.removeAll { $0 == id }
|
||||
selectedScenicNames.removeAll { $0 == name }
|
||||
availableScenics = availableScenics.map { item in
|
||||
var copy = item
|
||||
if !copy.isDisabled {
|
||||
copy.isSelected = selectedScenicIds.contains(copy.id)
|
||||
}
|
||||
return copy
|
||||
}
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
/// 已有角色下已开通的景区列表。
|
||||
func existingScenics(for roleId: Int) -> [ScenicInfo] {
|
||||
appStore.rolePermissionList()
|
||||
.filter { $0.role.id == roleId }
|
||||
.flatMap(\.scenic)
|
||||
}
|
||||
|
||||
func submit(api: HomeAPI) async {
|
||||
guard let roleId = selectedRoleId else {
|
||||
onShowMessage?("请先选择角色")
|
||||
return
|
||||
}
|
||||
let newScenicIds = selectedScenicIds.filter { id in
|
||||
!existingScenicIds(for: roleId).contains(id)
|
||||
}
|
||||
guard !newScenicIds.isEmpty else {
|
||||
onShowMessage?("请至少选择一个景区")
|
||||
return
|
||||
}
|
||||
|
||||
isSubmitting = true
|
||||
notifyStateChange()
|
||||
do {
|
||||
let result = try await api.submitRoleApply(scenicIds: newScenicIds, roleId: roleId)
|
||||
onShowMessage?("提交成功")
|
||||
onSubmitSuccess?(result.code)
|
||||
} catch {
|
||||
onShowMessage?("提交失败,请稍后重试")
|
||||
}
|
||||
isSubmitting = false
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
private func existingScenicIds(for roleId: Int) -> Set<Int> {
|
||||
Set(existingScenics(for: roleId).map(\.id))
|
||||
}
|
||||
|
||||
private func notifyStateChange() {
|
||||
onStateChange?()
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,121 @@
|
||||
//
|
||||
// ScenicSelectionViewModel.swift
|
||||
// suixinkan
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
/// 权限申请审核中状态,对齐 Android role-apply pending status。
|
||||
enum PermissionApplyPendingStatus {
|
||||
static let reviewing = 1
|
||||
static let rejected = 3
|
||||
}
|
||||
|
||||
/// 景区选择 ViewModel,对齐 Android `ScenicSelectionViewModel`。
|
||||
final class ScenicSelectionViewModel {
|
||||
|
||||
private(set) var spots: [ScenicSpotDisplayItem] = []
|
||||
private(set) var searchQuery = ""
|
||||
private(set) var currentLocationText = "最近的景区"
|
||||
private(set) var isLoading = false
|
||||
|
||||
var onStateChange: (() -> Void)?
|
||||
var onShowMessage: ((String) -> Void)?
|
||||
var onSelectionComplete: (() -> Void)?
|
||||
var onNavigateApply: (() -> Void)?
|
||||
var onNavigateApplyStatus: ((String) -> Void)?
|
||||
|
||||
private let appStore: AppStore
|
||||
private let locationProvider: HomeLocationProvider
|
||||
private var currentLat: Double?
|
||||
private var currentLng: Double?
|
||||
|
||||
init(appStore: AppStore = .shared, locationProvider: HomeLocationProvider = HomeLocationProvider()) {
|
||||
self.appStore = appStore
|
||||
self.locationProvider = locationProvider
|
||||
}
|
||||
|
||||
func loadFromLocal() {
|
||||
let scenicList = resolvedScenicList()
|
||||
spots = ScenicSpotDisplayMapper.buildItems(
|
||||
scenicList: scenicList,
|
||||
searchQuery: searchQuery,
|
||||
currentLat: currentLat,
|
||||
currentLng: currentLng,
|
||||
selectedScenicId: appStore.currentScenicId
|
||||
)
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
func onSearchQueryChange(_ query: String) {
|
||||
searchQuery = query
|
||||
loadFromLocal()
|
||||
}
|
||||
|
||||
func startLocation() async {
|
||||
isLoading = true
|
||||
notifyStateChange()
|
||||
do {
|
||||
let snapshot = try await locationProvider.requestSnapshot()
|
||||
currentLat = snapshot.latitude
|
||||
currentLng = snapshot.longitude
|
||||
let address = snapshot.address.trimmingCharacters(in: .whitespacesAndNewlines)
|
||||
currentLocationText = address.isEmpty ? "最近的景区" : address
|
||||
loadFromLocal()
|
||||
} catch HomeLocationProviderError.permissionDenied {
|
||||
onShowMessage?("未授予定位权限,无法获取附近景区")
|
||||
} catch {
|
||||
onShowMessage?("定位失败: \(error.localizedDescription)")
|
||||
}
|
||||
isLoading = false
|
||||
notifyStateChange()
|
||||
}
|
||||
|
||||
func selectSpot(_ spot: ScenicSpotDisplayItem) {
|
||||
appStore.currentScenicId = spot.id
|
||||
appStore.currentScenicName = spot.name
|
||||
NotificationCenter.default.post(
|
||||
name: NotificationName.scenicDidChange,
|
||||
object: nil,
|
||||
userInfo: [
|
||||
NotificationUserInfoKey.scenicId: spot.id,
|
||||
NotificationUserInfoKey.scenicName: spot.name,
|
||||
]
|
||||
)
|
||||
loadFromLocal()
|
||||
onSelectionComplete?()
|
||||
}
|
||||
|
||||
func onApplyNow(api: HomeAPI) async {
|
||||
isLoading = true
|
||||
notifyStateChange()
|
||||
defer {
|
||||
isLoading = false
|
||||
notifyStateChange()
|
||||
}
|
||||
do {
|
||||
let pendingList = try await api.roleApplyPending()
|
||||
if let first = pendingList.first,
|
||||
first.status == PermissionApplyPendingStatus.reviewing
|
||||
|| first.status == PermissionApplyPendingStatus.rejected {
|
||||
onNavigateApplyStatus?(first.code)
|
||||
} else {
|
||||
onNavigateApply?()
|
||||
}
|
||||
} catch {
|
||||
onNavigateApply?()
|
||||
}
|
||||
}
|
||||
|
||||
private func resolvedScenicList() -> [ScenicInfo] {
|
||||
let cached = appStore.roleScenicList()
|
||||
if !cached.isEmpty { return cached }
|
||||
let rolePermissionList = appStore.rolePermissionList()
|
||||
guard !rolePermissionList.isEmpty else { return [] }
|
||||
return appStore.matchRolePermissionItem(in: rolePermissionList)?.scenic ?? []
|
||||
}
|
||||
|
||||
private func notifyStateChange() {
|
||||
onStateChange?()
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user