//
//  AppDelegate.swift
//  suixinkan
import IQKeyboardManagerSwift
import IQKeyboardToolbarManager
import UIKit
import UserNotifications

@main
class AppDelegate: UIResponder, UIApplicationDelegate {

    /// 兼容部分 Objective-C SDK 通过 UIApplicationDelegate.window 访问主窗口的场景。
    @objc var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        configureKeyboardManager()
        UmengBootstrap.configureIfNeeded()
        WeChatManager.shared.registerIfNeeded()
        if AppStore.shared.session.privacyAgreementAccepted, !AppStore.shared.session.token.isEmpty {
            AMapBootstrap.configureIfNeeded()
        }
        PushNotificationManager.shared.initializeIfPrivacyAccepted(launchOptions: launchOptions)
        return true
    }

    /// APNs 注册成功后将 Device Token 交给极光。
    func application(
        _ application: UIApplication,
        didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data
    ) {
        PushNotificationManager.shared.handleDeviceToken(deviceToken)
    }

    /// APNs 注册失败不阻断应用启动，仅交由推送管理器记录。
    func application(
        _ application: UIApplication,
        didFailToRegisterForRemoteNotificationsWithError error: Error
    ) {
        PushNotificationManager.shared.handleRegistrationError(error)
    }

    /// 处理后台静默通知并完成极光到达统计。
    func application(
        _ application: UIApplication,
        didReceiveRemoteNotification userInfo: [AnyHashable: Any],
        fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void
    ) {
        PushNotificationManager.shared.handleRemoteNotification(userInfo)
        completionHandler(.newData)
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }

    private func configureKeyboardManager() {
        IQKeyboardManager.shared.isEnabled = true
        IQKeyboardManager.shared.keyboardDistance = 12
        IQKeyboardManager.shared.resignOnTouchOutside = true

        IQKeyboardToolbarManager.shared.isEnabled = true
        IQKeyboardToolbarManager.shared.toolbarConfiguration.useTextInputViewTintColor = true
        IQKeyboardToolbarManager.shared.toolbarConfiguration.previousNextDisplayMode = .alwaysShow
        IQKeyboardToolbarManager.shared.playInputClicks = false
    }
}
