Files
suixinkan_ios_new/Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAMapKit.h
汉秋 c5374666de Add ScenicPermission module and AMap CocoaPods with simulator support.
Integrate scenic selection and permission flows into home routing, add AMap SDK for device builds while keeping arm64 simulators compilable via Podfile post_install hooks.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-23 10:15:26 +08:00

85 lines
2.8 KiB
Objective-C

//
// MAMapKit.h
// MAMapKit
//
// Created by 翁乐 on 12/2/15.
// Copyright © 2015 Amap. All rights reserved.
//
#import <MAMapKit/MAConfig.h>
#import <MAMapKit/MAMapAccessibilityIdentifier.h>
#import <MAMapKit/MAMapVersion.h>
#import <MAMapKit/MAMapView.h>
#import <MAMapKit/MAMapStatus.h>
#import <MAMapKit/MAGeometry.h>
#import <MAMapKit/MAAnnotation.h>
#import <MAMapKit/MAAnnotationView.h>
#import <MAMapKit/MAAnnotationMoveAnimation.h>
#import <MAMapKit/MAPointAnnotation.h>
#import <MAMapKit/MAAnimatedAnnotation.h>
#import <MAMapKit/MAPinAnnotationView.h>
#import <MAMapKit/MAUserLocation.h>
#import <MAMapKit/MAOverlay.h>
#import <MAMapKit/MAOverlayPathRenderer.h>
#import <MAMapKit/MAOverlayRenderer.h>
#import <MAMapKit/MAShape.h>
#import <MAMapKit/MACircle.h>
#import <MAMapKit/MACircleRenderer.h>
#import <MAMapKit/MAArc.h>
#import <MAMapKit/MAArcRenderer.h>
#import <MAMapKit/MAPolygon.h>
#import <MAMapKit/MAPolygonRenderer.h>
#import <MAMapKit/MAPolyline.h>
#import <MAMapKit/MAPolylineRenderer.h>
#import <MAMapKit/MAGeodesicPolyline.h>
#import <MAMapKit/MAMultiPoint.h>
#import <MAMapKit/MAMultiPolyline.h>
#import <MAMapKit/MAMultiTexturePolylineRenderer.h>
#import <MAMapKit/MAMultiColoredPolylineRenderer.h>
#import <MAMapKit/MAGroundOverlay.h>
#import <MAMapKit/MAGroundOverlayRenderer.h>
#import <MAMapKit/MATileOverlay.h>
#import <MAMapKit/MATileOverlayRenderer.h>
#import <MAMapKit/MACustomBuildingOverlay.h>
#import <MAMapKit/MACustomBuildingOverlayRenderer.h>
#import <MAMapKit/MAParticleOverlayOptions.h>
#import <MAMapKit/MAParticleOverlay.h>
#import <MAMapKit/MAParticleOverlayRenderer.h>
#import <MAMapKit/MAHeatMapVectorOverlay.h>
#import <MAMapKit/MAHeatMapVectorOverlayRender.h>
#import <MAMapKit/MAMultiPointOverlay.h>
#import <MAMapKit/MAMultiPointOverlayRenderer.h>
#import <MAMapKit/MAHeatMapTileOverlay.h>
#import <MAMapKit/MATouchPoi.h>
#import <MAMapKit/MAIndoorInfo.h>
#import <MAMapKit/MAOfflineMap.h>
#import <MAMapKit/MAOfflineItem.h>
#import <MAMapKit/MAOfflineCity.h>
#import <MAMapKit/MAOfflineItemCommonCity.h>
#import <MAMapKit/MAOfflineItemMunicipality.h>
#import <MAMapKit/MAOfflineItemNationWide.h>
#import <MAMapKit/MAOfflineProvince.h>
#import <MAMapKit/MAOfflineMapViewController.h>
#import <MAMapKit/MAUserLocationRepresentation.h>
#import <MAMapKit/MACustomCalloutView.h>
#import <MAMapKit/MATraceLocation.h>
#import <MAMapKit/MATraceManager.h>
#import <MAMapKit/MALineDrawType.h>
#import <MAMapKit/MAHeatMapVectorGridOverlay.h>
#import <MAMapKit/MAHeatMapVectorGridOverlayRenderer.h>
#import <MAMapKit/MAMVTTileOverlay.h>
#import <MAMapKit/MAMVTTileOverlayRenderer.h>
#import <MAMapKit/MABaseEngineOverlay.h>
#import <MAMapKit/MARouteOverlay.h>
#import <MAMapKit/MARouteOverlayModel.h>
#if __has_include(<MAMapKit/MAMapView+Resource.h>)
#import <MAMapKit/MAMapView+Resource.h>
#endif