Add ScenicPermission module and AMap CocoaPods with simulator support.
Integrate scenic selection and permission flows into home routing, add AMap SDK for device builds while keeping arm64 simulators compilable via Podfile post_install hooks. Co-authored-by: Cursor <cursoragent@cursor.com>
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAParticleOverlay.h
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAParticleOverlay.h
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//
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// MAParticleOverlay.h
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// MAMapKit
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//
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// Created by liubo on 2018/9/19.
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// Copyright © 2018年 Amap. All rights reserved.
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//
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#import "MAConfig.h"
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#if MA_INCLUDE_OVERLAY_ParticleSystem
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#import "MAShape.h"
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#import "MAOverlay.h"
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#import "MAParticleOverlayOptions.h"
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#pragma mark - MAParticleOverlay
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///该类用于定义一个粒子MAParticleOverlay, 通常MAParticleOverlay是MAParticleOverlayRenderer的model. since 6.5.0
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///This class is used to define a particle MAParticleOverlay, usually MAParticleOverlay is the model of MAParticleOverlayRenderer. since 6.5.0
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@interface MAParticleOverlay : MAShape <MAOverlay>
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/**
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* @brief 根据粒子覆盖物选项option生成MAParticleOverlay
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* Generate MAParticleOverlay based on the particle overlay option
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* @param option 粒子覆盖物选项option
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* Particle overlay option
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* @return 新生成的粒子覆盖物MAParticleOverlay
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* Newly generated MAParticleOverlay
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*/
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+ (instancetype)particleOverlayWithOption:(MAParticleOverlayOptions *)option;
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///当前粒子覆盖物的option,如果需要修改option的配置,需要修改后重新调用setOverlayOption:方法。
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///The option of the current particle overlay, if you need to modify the configuration of the option, you need to call the setOverlayOption: method again after modification
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@property (nonatomic, strong, readonly) MAParticleOverlayOptions *overlayOption;
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/**
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* @brief 更新粒子覆盖物选项option
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* Update the particle overlay option
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* @param overlayOption 要更新的粒子覆盖物选项
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* The particle overlay option to be updated
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*/
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- (void)updateOverlayOption:(MAParticleOverlayOptions *)overlayOption;
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@end
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#endif
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