Add ScenicPermission module and AMap CocoaPods with simulator support.
Integrate scenic selection and permission flows into home routing, add AMap SDK for device builds while keeping arm64 simulators compilable via Podfile post_install hooks. Co-authored-by: Cursor <cursoragent@cursor.com>
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAArc.h
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAArc.h
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//
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// MAArc.h
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// MAMapKit
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//
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// Created by liubo on 2018/4/10.
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// Copyright © 2018年 Amap. All rights reserved.
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//
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#import "MAConfig.h"
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#if MA_INCLUDE_OVERLAY_ARC
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#import "MAShape.h"
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#import "MAOverlay.h"
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///该类用于定义一个圆弧, 通常MAArc是MAArcRenderer的model
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///This class is used to define an arc, usually MAArc serves as the model for MAArcRenderer
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@interface MAArc : MAShape <MAOverlay>
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///起点经纬度坐标,无效坐标按照{0,0}处理
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///Starting point latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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@property (nonatomic, assign) CLLocationCoordinate2D startCoordinate;
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///途径点经纬度坐标,无效坐标按照{0,0}处理
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///Waypoint latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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@property (nonatomic, assign) CLLocationCoordinate2D passedCoordinate;
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///终点经纬度坐标,无效坐标按照{0,0}处理
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///Destination latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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@property (nonatomic, assign) CLLocationCoordinate2D endCoordinate;
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/**
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* @brief 根据起点、途经点和终点生成圆弧
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* Generate an arc based on the starting point, waypoints, and endpoint
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* @param startCoordinate 起点的经纬度坐标,无效坐标按照{0,0}处理
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* Starting point latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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* @param passedCoordinate 途径点的经纬度坐标,无效坐标按照{0,0}处理
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* Waypoint latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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* @param endCoordinate 终点的经纬度坐标,无效坐标按照{0,0}处理
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* Destination latitude and longitude coordinates, invalid coordinates are treated as {0, 0}
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* @return 新生成的圆弧
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* the newly generated arc
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*/
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+ (instancetype)arcWithStartCoordinate:(CLLocationCoordinate2D)startCoordinate
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passedCoordinate:(CLLocationCoordinate2D)passedCoordinate
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endCoordinate:(CLLocationCoordinate2D)endCoordinate;
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@end
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#endif
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