新增订单长尾流程,并迁移排队、消息、结算与审核模块

将定金订单、历史拍摄与多行程上传接入 Orders,并以真实页面替换首页排队管理、消息中心、景区结算与提现审核占位入口。

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-25 13:39:02 +08:00
parent 311a70d610
commit c39c3d3c75
63 changed files with 9823 additions and 58 deletions

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//
// ScenicQueueSettingsStore.swift
// suixinkan
//
// Created by Codex on 2026/6/25.
//
import Foundation
/// key
enum ScenicQueueLocalSettings {
static let selectedSpotIdKey = "scenic_queue_selected_spot_id"
static let selectedSpotNameKey = "scenic_queue_selected_spot_name"
static let customTtsTextKey = "scenic_queue_custom_tts_text"
static let settingsSnapshotKey = "scenic_queue_settings_snapshot"
static let photoEstimateSecondsKey = "scenic_queue_photo_estimate_seconds"
static let broadcastIntervalSecondsKey = "scenic_queue_broadcast_interval_seconds"
static let countdownThresholdSecondsKey = "scenic_queue_countdown_threshold_seconds"
static let showStartShootingButtonKey = "scenic_queue_show_start_shooting_button"
static let autoCallAheadCountKey = "scenic_queue_auto_call_ahead_count"
static let quickCallButtonEnabledKey = "scenic_queue_quick_call_button_enabled"
static let prepareCallButtonEnabledKey = "scenic_queue_prepare_call_button_enabled"
static let presetVoicesKey = "scenic_queue_preset_voices"
static let ttsEnabledKey = "scenic_queue_tts_enabled"
static let backgroundPollEnabledKey = "scenic_queue_background_poll_enabled"
}
/// key
enum ScenicQueueSettingsStore {
/// key
static func scopedKey(base: String, userId: String?, scenicId: Int?) -> String {
guard let scenicId else { return base }
let user = normalizedUserId(userId)
return "\(base)_user_\(user)_scenic_\(scenicId)"
}
/// key
static func scopedSpotKey(base: String, userId: String?, scenicId: Int?, spotId: Int?) -> String {
guard let scenicId, let spotId else { return scopedKey(base: base, userId: userId, scenicId: scenicId) }
let user = normalizedUserId(userId)
return "\(base)_user_\(user)_scenic_\(scenicId)_spot_\(spotId)"
}
/// ID
static func selectedSpotId(userId: String?, scenicId: Int?) -> Int? {
guard let scenicId else { return legacyPositiveInt(forKey: ScenicQueueLocalSettings.selectedSpotIdKey) }
let key = scopedKey(base: ScenicQueueLocalSettings.selectedSpotIdKey, userId: userId, scenicId: scenicId)
if let value = positiveInt(forKey: key) { return value }
if let legacy = legacyPositiveInt(forKey: ScenicQueueLocalSettings.selectedSpotIdKey) {
UserDefaults.standard.set(legacy, forKey: key)
return legacy
}
return nil
}
///
static func selectedSpotName(userId: String?, scenicId: Int?) -> String {
guard let scenicId else {
return UserDefaults.standard.string(forKey: ScenicQueueLocalSettings.selectedSpotNameKey) ?? ""
}
let key = scopedKey(base: ScenicQueueLocalSettings.selectedSpotNameKey, userId: userId, scenicId: scenicId)
if let value = UserDefaults.standard.string(forKey: key), !value.isEmpty { return value }
let legacy = UserDefaults.standard.string(forKey: ScenicQueueLocalSettings.selectedSpotNameKey) ?? ""
if !legacy.isEmpty {
UserDefaults.standard.set(legacy, forKey: key)
}
return legacy
}
///
static func saveSelectedSpot(id: Int, name: String, userId: String?, scenicId: Int) {
let defaults = UserDefaults.standard
defaults.set(id, forKey: ScenicQueueLocalSettings.selectedSpotIdKey)
defaults.set(name, forKey: ScenicQueueLocalSettings.selectedSpotNameKey)
defaults.set(id, forKey: scopedKey(base: ScenicQueueLocalSettings.selectedSpotIdKey, userId: userId, scenicId: scenicId))
defaults.set(name, forKey: scopedKey(base: ScenicQueueLocalSettings.selectedSpotNameKey, userId: userId, scenicId: scenicId))
}
///
static func customTtsText(userId: String?, scenicId: Int?, spotId: Int?) -> String {
guard let scenicId, let spotId else {
return UserDefaults.standard.string(forKey: ScenicQueueLocalSettings.customTtsTextKey) ?? ""
}
let key = scopedSpotKey(base: ScenicQueueLocalSettings.customTtsTextKey, userId: userId, scenicId: scenicId, spotId: spotId)
if let value = UserDefaults.standard.string(forKey: key) { return value }
let legacy = UserDefaults.standard.string(forKey: ScenicQueueLocalSettings.customTtsTextKey) ?? ""
if !legacy.isEmpty {
UserDefaults.standard.set(legacy, forKey: key)
}
return legacy
}
///
static func saveCustomTtsText(_ text: String, userId: String?, scenicId: Int?, spotId: Int?) {
let trimmed = text.trimmingCharacters(in: .whitespacesAndNewlines)
UserDefaults.standard.set(trimmed, forKey: ScenicQueueLocalSettings.customTtsTextKey)
if let scenicId, let spotId {
UserDefaults.standard.set(
trimmed,
forKey: scopedSpotKey(base: ScenicQueueLocalSettings.customTtsTextKey, userId: userId, scenicId: scenicId, spotId: spotId)
)
}
}
///
static func settingsSnapshot(userId: String?, scenicId: Int, spotId: Int) -> ScenicQueueSettingsSnapshot? {
let keys = [
scopedSpotKey(base: ScenicQueueLocalSettings.settingsSnapshotKey, userId: userId, scenicId: scenicId, spotId: spotId),
"scenic_\(scenicId)_spot_\(spotId)_\(ScenicQueueLocalSettings.settingsSnapshotKey)",
"scenic_\(scenicId)_\(ScenicQueueLocalSettings.settingsSnapshotKey)"
]
for key in keys {
guard let data = UserDefaults.standard.data(forKey: key),
let snapshot = try? JSONDecoder().decode(ScenicQueueSettingsSnapshot.self, from: data)
else { continue }
return snapshot
}
return nil
}
///
static func saveSettingsSnapshot(_ snapshot: ScenicQueueSettingsSnapshot, userId: String?, scenicId: Int, spotId: Int) {
guard let data = try? JSONEncoder().encode(snapshot) else { return }
UserDefaults.standard.set(
data,
forKey: scopedSpotKey(base: ScenicQueueLocalSettings.settingsSnapshotKey, userId: userId, scenicId: scenicId, spotId: spotId)
)
UserDefaults.standard.set(data, forKey: "scenic_\(scenicId)_spot_\(spotId)_\(ScenicQueueLocalSettings.settingsSnapshotKey)")
}
///
static func presetVoices(userId: String?, scenicId: Int?, spotId: Int?) -> [String] {
guard let scenicId, let spotId else { return [] }
let keys = [
scopedSpotKey(base: ScenicQueueLocalSettings.presetVoicesKey, userId: userId, scenicId: scenicId, spotId: spotId),
"scenic_\(scenicId)_spot_\(spotId)_\(ScenicQueueLocalSettings.presetVoicesKey)"
]
for key in keys {
guard let data = UserDefaults.standard.data(forKey: key),
let voices = try? JSONDecoder().decode([String].self, from: data)
else { continue }
return voices
}
return []
}
///
static func savePresetVoices(_ voices: [String], userId: String?, scenicId: Int, spotId: Int) {
let normalized = Array(voices.map { $0.trimmingCharacters(in: .whitespacesAndNewlines) }.filter { !$0.isEmpty }.prefix(5))
guard let data = try? JSONEncoder().encode(normalized) else { return }
UserDefaults.standard.set(
data,
forKey: scopedSpotKey(base: ScenicQueueLocalSettings.presetVoicesKey, userId: userId, scenicId: scenicId, spotId: spotId)
)
UserDefaults.standard.set(data, forKey: "scenic_\(scenicId)_spot_\(spotId)_\(ScenicQueueLocalSettings.presetVoicesKey)")
}
private static func normalizedUserId(_ userId: String?) -> String {
let text = userId?.trimmingCharacters(in: .whitespacesAndNewlines) ?? ""
return text.isEmpty ? "anonymous" : text
}
private static func positiveInt(forKey key: String) -> Int? {
guard UserDefaults.standard.object(forKey: key) != nil else { return nil }
let value = UserDefaults.standard.integer(forKey: key)
return value > 0 ? value : nil
}
private static func legacyPositiveInt(forKey key: String) -> Int? {
positiveInt(forKey: key)
}
}