新增景区权限模块,集成 AMap CocoaPods 并支持模拟器
将景区选择与权限申请流程接入首页路由,集成高德 SDK 用于真机构建,并通过 Podfile post_install 钩子保证 arm64 模拟器可编译。 Co-authored-by: Cursor <cursoragent@cursor.com>
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//
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// ScenicSelectionViewModel.swift
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// suixinkan
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//
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// Created by Codex on 2026/6/23.
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//
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import CoreLocation
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import Foundation
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import Observation
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/// 景区选择展示实体,表示列表中的一个可切换景区。
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struct ScenicSelectionItem: Equatable, Identifiable {
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let id: Int
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let name: String
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let status: Int?
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let address: String
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let latitude: Double?
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let longitude: Double?
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let coverURLString: String?
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var isClosest: Bool
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var distanceMeters: CLLocationDistance?
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/// 从业务作用域创建景区选择展示实体。
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init(scope: BusinessScope) {
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id = scope.id
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name = scope.name
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status = scope.status
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let trimmedAddress = scope.address?.trimmingCharacters(in: .whitespacesAndNewlines) ?? ""
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address = trimmedAddress.isEmpty ? "--" : trimmedAddress
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latitude = scope.latitude
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longitude = scope.longitude
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coverURLString = scope.coverURLString
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isClosest = false
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distanceMeters = nil
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}
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/// 返回景区距离文案,无定位结果时显示占位。
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var distanceText: String {
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guard let distanceMeters else { return "--" }
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if distanceMeters < 1_000 {
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return "\(Int(distanceMeters.rounded()))m"
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}
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return String(format: "%.2fkm", distanceMeters / 1_000)
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}
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/// 返回景区是否处于旧工程定义的暂未营业状态。
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var isClosed: Bool {
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status == 2
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}
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}
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@MainActor
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@Observable
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/// 景区选择 ViewModel,负责搜索、定位距离计算和切换景区持久化。
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final class ScenicSelectionViewModel {
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var searchQuery = ""
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var currentLocationText = "定位后获取最近景区"
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var locationWarning: String?
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private(set) var items: [ScenicSelectionItem] = []
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/// 返回按搜索关键词过滤后的景区列表。
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var filteredItems: [ScenicSelectionItem] {
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let keyword = searchQuery.trimmingCharacters(in: .whitespacesAndNewlines)
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guard !keyword.isEmpty else { return items }
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return items.filter { item in
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item.name.localizedCaseInsensitiveContains(keyword)
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|| item.address.localizedCaseInsensitiveContains(keyword)
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}
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}
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/// 从账号上下文重新加载可选景区,并优先把当前景区放在第一位。
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func reload(from accountContext: AccountContext) {
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let currentScenicId = accountContext.currentScenic?.id
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items = Self.makeItems(scopes: accountContext.scenicScopes, currentScenicId: currentScenicId)
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currentLocationText = items.first?.address ?? "定位后获取最近景区"
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locationWarning = nil
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}
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/// 切换景区并把当前选择保存到账号快照。
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func select(
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scenicId: Int,
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accountContext: AccountContext,
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permissionContext: PermissionContext,
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snapshotStore: AccountSnapshotStore
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) {
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accountContext.selectScenic(id: scenicId)
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snapshotStore.saveCurrentSelection(
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accountContext: accountContext,
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currentRoleId: permissionContext.currentRole?.id
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)
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}
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/// 定位成功后计算距离,并标记距离最近景区。
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func applyCurrentLocation(latitude: Double, longitude: Double) {
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locationWarning = nil
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let current = CLLocation(latitude: latitude, longitude: longitude)
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for index in items.indices {
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guard let scenicLatitude = items[index].latitude,
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let scenicLongitude = items[index].longitude,
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scenicLatitude != 0 || scenicLongitude != 0
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else {
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items[index].distanceMeters = nil
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items[index].isClosest = false
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continue
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}
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let scenicLocation = CLLocation(latitude: scenicLatitude, longitude: scenicLongitude)
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items[index].distanceMeters = scenicLocation.distance(from: current)
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items[index].isClosest = false
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}
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if let closestIndex = items.indices
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.filter({ items[$0].distanceMeters != nil })
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.min(by: { (items[$0].distanceMeters ?? .greatestFiniteMagnitude) < (items[$1].distanceMeters ?? .greatestFiniteMagnitude) }) {
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items[closestIndex].isClosest = true
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currentLocationText = items[closestIndex].address
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} else if let first = items.first {
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items[0].isClosest = true
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currentLocationText = first.address
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}
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}
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/// 定位失败时保留原列表并暴露提示文案。
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func applyLocationFailure(_ message: String) {
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locationWarning = message
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currentLocationText = items.first?.address ?? "定位后获取最近景区"
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if !items.isEmpty, !items.contains(where: \.isClosest) {
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items[0].isClosest = true
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}
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}
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/// 从景区作用域生成展示列表,并把当前景区移动到首位。
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static func makeItems(scopes: [BusinessScope], currentScenicId: Int?) -> [ScenicSelectionItem] {
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var seen = Set<Int>()
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let uniqueItems = scopes.compactMap { scope -> ScenicSelectionItem? in
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guard scope.kind == .scenic, seen.insert(scope.id).inserted else { return nil }
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return ScenicSelectionItem(scope: scope)
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}
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var result: [ScenicSelectionItem]
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if let currentScenicId,
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let current = uniqueItems.first(where: { $0.id == currentScenicId }) {
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result = [current] + uniqueItems.filter { $0.id != currentScenicId }
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} else {
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result = uniqueItems
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}
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if !result.isEmpty {
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result[0].isClosest = true
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}
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return result
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}
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}
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