新增景区权限模块,集成 AMap CocoaPods 并支持模拟器
将景区选择与权限申请流程接入首页路由,集成高德 SDK 用于真机构建,并通过 Podfile post_install 钩子保证 arm64 模拟器可编译。 Co-authored-by: Cursor <cursoragent@cursor.com>
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAAnimatedAnnotation.h
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Pods/AMap3DMap-NO-IDFA/MAMapKit.framework/Headers/MAAnimatedAnnotation.h
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//
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// MAAnimatedAnnotation.h
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// MAMapKit
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//
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// Created by shaobin on 16/12/8.
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// Copyright © 2016 Amap. All rights reserved.
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//
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#import "MAConfig.h"
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#import "MAPointAnnotation.h"
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#import "MAAnnotationMoveAnimation.h"
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///支持动画效果的点标注
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///Point annotation with animation support
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@interface MAAnimatedAnnotation : MAPointAnnotation<MAAnimatableAnnotation>
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///移动方向. 正北为0度,顺时针方向。即正东90,正南180,正西270。since 4.5.0
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///Movement direction. 0 degrees is true north, clockwise. That is, 90 degrees is east, 180 degrees is south, and 270 degrees is west. since 4.5.0
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@property (nonatomic, assign) CLLocationDirection movingDirection;
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/**
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@brief 添加移动动画, 第一个添加的动画以当前coordinate为起始点,沿传入的coordinates点移动,否则以上一个动画终点为起始点. since 4.5.0
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Add a movement animation, the first added animation starts from the current coordinate and moves along the passed coordinates, otherwise it starts from the endpoint of the previous animation. since 4.5.0
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@param coordinates c数组,由调用者负责coordinates指向内存的管理
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C array, the caller is responsible for the management of the memory pointed to by coordinates
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@param count coordinates数组大小
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coordinates array size
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@param duration 动画时长,0或<0为无动画
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animation duration, 0 or <0 means no animation
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@param name 名字,如不指定可传nil
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name, can pass nil if not specified
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@param completeCallback 动画完成回调,isFinished: 动画是否执行完成
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animation completion callback, isFinished: whether the animation is completed
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*/
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- (MAAnnotationMoveAnimation *)addMoveAnimationWithKeyCoordinates:(CLLocationCoordinate2D *)coordinates
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count:(NSUInteger)count
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withDuration:(CGFloat)duration
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withName:(NSString *)name
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completeCallback:(void(^)(BOOL isFinished))completeCallback;
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/**
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@brief 添加移动动画, 第一个添加的动画以当前coordinate为起始点,沿传入的coordinates点移动,否则以上一个动画终点为起始点. since 5.4.0
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Add a movement animation, the first added animation starts from the current coordinate and moves along the passed coordinates, otherwise it starts from the endpoint of the previous animation. since 5.4.0
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@param coordinates c数组,由调用者负责coordinates指向内存的管理
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C array, the caller is responsible for the management of the memory pointed to by coordinates
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@param count coordinates数组大小
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coordinates array size
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@param duration 动画时长,0或<0为无动画
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animation duration, 0 or <0 means no animation
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@param name 名字,如不指定可传nil
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name, can pass nil if not specified
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@param completeCallback 动画完成回调,isFinished: 动画是否执行完成
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animation completion callback, isFinished: whether the animation is completed
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@param stepCallback 动画每一帧回调
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Animation frame callback
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*/
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- (MAAnnotationMoveAnimation *)addMoveAnimationWithKeyCoordinates:(CLLocationCoordinate2D *)coordinates
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count:(NSUInteger)count
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withDuration:(CGFloat)duration
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withName:(NSString *)name
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completeCallback:(void(^)(BOOL isFinished))completeCallback
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stepCallback:(void(^)(MAAnnotationMoveAnimation* currentAni))stepCallback;
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/**
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* @brief 获取所有未完成的移动动画, 返回数组内为MAAnnotationMoveAnimation对象. since 4.5.0
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* Retrieve all unfinished move animations, returning an array of MAAnnotationMoveAnimation objects. since 4.5.0
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* @return 返回所有移动动画,数组内元素类型为 MAAnnotationMoveAnimation
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* Return all move animations, the elements in the array are of type MAAnnotationMoveAnimation
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*/
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- (NSArray<MAAnnotationMoveAnimation*> *)allMoveAnimations;
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/**
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* @brief 设置需要开始动画,自定义其他类型动画时需要调用. since 6.0.0
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* Settings require starting animation, which needs to be called when customizing other types of animations. since 6.0.0
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*/
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- (void)setNeedsStart;
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@end
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